I started in 2011 and since then I’ve worked in the game industry, as a technical engineer on a wide variety of games and platforms, mainly on casual mobile games. I’m sure that I could bring value to almost any studio and team.

Denis Kazantsev

I started in 2011 and since then I’ve worked in the game industry, as a technical engineer on a wide variety of games and platforms, mainly on casual mobile games. I’m sure that I could bring value to almost any studio and team.

Available to hire

I started in 2011 and since then I’ve worked in the game industry, as a technical engineer on a wide variety of games and platforms, mainly on casual mobile games. I’m sure that I could bring value to almost any studio and team.

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Skills

Experience Level

Expert
Expert

Language

English
Fluent
Russian
Fluent

Work Experience

Unity Developer at Voodoo
January 1, 2022 - Present
As part of GameOps Live Studios team, designing and developing features for existing games to increase revenue about. Responsibilities included C# scripting, planning, designing, implementing, code-reviewing, and release management alongside Jenkins CI integration.
Unity Developer at Fun to Mass
January 1, 2018 - January 1, 2022
As part of a small mobile gaming startup, I developed and supported our major hit games from the first prototype to full production, reaching millions of installs, including titles like Crash Delivery and Crash Madness.
Flash Developer at iLogos
January 1, 2017 - January 1, 2018
Programming and release management at an outsource studio supporting the Android version of the game for InnoGames, focusing on Tribal Wars.
UI Technical Artist at Saber Interactive
January 1, 2016 - January 1, 2017
UI integration for consoles using ActionScript and Scaleform for the project originally developed by Obsidian Entertainment / My.Games.
Programmer at Kosmos
January 1, 2015 - January 1, 2016
Design, development and support using ActionScript and Adobe Animate, integration of social network APIs, and porting to mobile.
Flash Developer at i-Free
January 1, 2013 - January 1, 2014
Development of RPG and Puzzle mobile games using AIR, with a focus on porting to KakaoTalk in Korea.
Flash Developer at SPS Group
January 1, 2011 - January 1, 2013
Involved in the development, porting (AS2 to AS3) and support of different gambling games for my first full-time job.
Game Developer at Freelance
January 1, 2011 - Present
Regularly developing small non-commercial games and participating in Game Jams as a part-time hobby.

Education

Master’s degree at Penza State Technical Academy
January 1, 2007 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Skills

Experience Level

Expert
Expert

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