Lighting showreel: https://www.twine.net/signin
- Lighting
With over 20 years of professional experience, I have built a solid foundation in visual arts and cinematography, working across VFX, game development studios, and film projects.
With over 20 years of professional experience, I have built a solid foundation in visual arts and cinematography, working across VFX, game development studios, and film projects. I enjoy both the creative and technical sides of production, constantly exploring new tools and technologies. I’m currently learning French and exploring AI tools like ComfyUI to stay ahead of the curve.
I am proactive and quick to learn, comfortable working in teams or solo, and adept at problem-solving. I’ve led small groups to ensure collaboration and project success, and I excel at translating client needs and feedback into polished, effective visuals across lighting, compositing, and post-production.
Lighting showreel: https://www.twine.net/signin
I have solid experience with compositing, set extension, camera tracking, chroma keying, roto creation, and clean-up for film and video. I am proficient with Nuke, Mocha, AE, and ComfyUI workflows.
https://www.twine.net/signin
Over two and a half years in the Lighting Department, contributed to 12 shows including Glass Onion: A Knives Out Mystery, Saving Bikini Bottom: The Sandy Cheeks Movie, Tuesday, Borderlands, Ripley, Those About to Die.
3D lighting in Houdini and Maya with RedShift, and compositing in Nuke for game cinematics, commercials, and animation.
3D lighting in 3ds Max, Maya with Vray, and compositing in Nuke for films, TV series, commercials, and feature animation.
Post a job and invite Dzianis, or contact them directly. No hidden commission.