I am a versatile Software Engineer and Game Developer with a Master’s degree in Computer Science and a deep passion for building interactive, high-performance applications. With a robust background spanning multiplatform game development (PC, Android, iOS) and mobile application engineering, I specialize in bridging the gap between gameplay logic and responsive UI design. My technical toolkit includes extensive experience with engines and frameworks like Unreal Engine, Unity, and Flutter, alongside proficiency in C++, C#, Kotlin, and JavaScript. Throughout my career, I’ve had the privilege of contributing to commercially released game titles, developing gameplay systems using both Blueprints and C++, and engineering scalable mobile solutions. I pride myself on my fast adaptation to new technologies, meticulous precision, and a creative approach to problem-solving. I am always eager to explore the intersections of game design, mobile tech, and emerging AI technologies.
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