I'm a versatile video editor and VFX compositor with over a decade of experience across feature films, television, and online content. My work spans 2D and 3D compositing, camera tracking, green/blue screen work, and finishing shots with a strong sense of color, pacing, and storytelling. I regularly use NUKE, After Effects, Premiere Pro, Mocha, and have a solid grounding in Maya, 3ds Max, and ZBrush, plus AI-assisted workflows to accelerate creativity. Beyond the lab, I create educational and entertainment content as a Content Creator for History Channel and a gaming channel on Bilibili, focusing on clear communication, engaging visuals, and audience connection. I thrive in collaborative environments with producers and freelancers, meet tight deadlines, and turn complex concepts into accessible visuals.

Dong Guo

I'm a versatile video editor and VFX compositor with over a decade of experience across feature films, television, and online content. My work spans 2D and 3D compositing, camera tracking, green/blue screen work, and finishing shots with a strong sense of color, pacing, and storytelling. I regularly use NUKE, After Effects, Premiere Pro, Mocha, and have a solid grounding in Maya, 3ds Max, and ZBrush, plus AI-assisted workflows to accelerate creativity. Beyond the lab, I create educational and entertainment content as a Content Creator for History Channel and a gaming channel on Bilibili, focusing on clear communication, engaging visuals, and audience connection. I thrive in collaborative environments with producers and freelancers, meet tight deadlines, and turn complex concepts into accessible visuals.

Available to hire

I’m a versatile video editor and VFX compositor with over a decade of experience across feature films, television, and online content. My work spans 2D and 3D compositing, camera tracking, green/blue screen work, and finishing shots with a strong sense of color, pacing, and storytelling. I regularly use NUKE, After Effects, Premiere Pro, Mocha, and have a solid grounding in Maya, 3ds Max, and ZBrush, plus AI-assisted workflows to accelerate creativity.

Beyond the lab, I create educational and entertainment content as a Content Creator for History Channel and a gaming channel on Bilibili, focusing on clear communication, engaging visuals, and audience connection. I thrive in collaborative environments with producers and freelancers, meet tight deadlines, and turn complex concepts into accessible visuals.

See more

Language

English
Fluent
Chinese
Fluent

Work Experience

Content Creator at Historically Accurate (History Channel, YouTube)
September 1, 2019 - Present
Developed video topics based on viewer preferences; collected and prepared historical materials; wrote scripts and designed storyboards; created animations, pictures, and graphs; recorded and polished voiceovers; edited visuals and audio; produced dual-language subtitles; created thumbnails, titles, and descriptions; published content with keywords and related videos; optimized Google Ads; maintained audience engagement.
Content Creator at 闪猫陪你玩游戏
September 1, 2022 - January 31, 2023
Selected video topics based on viewer interests; played and captured gameplay footage; wrote scripts; recorded and edited voiceovers; edited visuals and audio; added subtitles; created thumbnails, titles and descriptions; published with metadata; engaged with the audience.
Compositor at Herne Hill Media
September 1, 2022 - September 30, 2023
Compositing/integrating shots with VFX/CG elements; green/blue screen keying; painting and object removal; 3D tracking.
Compositor at Soho VFX
September 1, 2021 - September 30, 2022
Compositing/integrating shots with VFX/CG elements; green/blue screen keying; painting/removal of objects; 3D tracking.
Senior Stereo Compositor/2D VFX compositor at Stereo D
December 1, 2015 - September 30, 2021
Compositing 2D shots with VFX elements; converting 2D to 3D using NUKE/Mocha; creating clean plates for prep-comp; mentoring junior artists; ensuring client notes are cleared before project close.
Stereo Compositor at Legend3D
October 1, 2014 - November 30, 2015
Converting 2D movie shots to 3D using NUKE/Mocha; creating clean plates for prep-comp; roto work for hairs and characters; prep for stereo pipelines.
3D Generalist at Company X Studios
March 1, 2014 - October 31, 2014
Modeling and texturing vehicles and buildings; animating, pre-comping and rendering CG shots for compositing; roto, key, and pre-comp for multi-pass workflows.
3D Generalist at Renderlife.com
August 1, 2013 - February 28, 2014
Modeling and texturing assets; rendering and producing marketing images; converting models to multiple formats; creating render rigs for 3ds Max and related pipelines.

Education

Ontario Advance Diploma in Game Development at George Brown College
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services