Interactive Game Audio Implementation (Wwise + Unity)

Gabriel St. Marie
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Interactive game audio system designed and implemented in Wwise and Unity, featuring responsive sound design for interactables, UI actions, pickups, weapon projectiles, environmental ambience, and a black-hole vortex event. Assets were created using a combination of field recordings, synthesis, and hybrid layering. The system was refined through iterative testing, contextual adjustments, and peer review.

Tools: Wwise, Unity, Pro Tools, Logic Pro