I've been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work. In my spare time, I work on my own game projects and aim to be a versatile 'Swiss Army knife'—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

Diego Blank

I've been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work. In my spare time, I work on my own game projects and aim to be a versatile 'Swiss Army knife'—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

Available to hire

I’ve been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work.

In my spare time, I work on my own game projects and aim to be a versatile ‘Swiss Army knife’—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

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Language

English
Fluent
French
Advanced
Italian
Advanced
Portuguese
Advanced

Work Experience

Co-founder, Technical Director, Lead Programmer at Hurricane Studio Sagl
January 1, 2022 - January 1, 2026
Oversee the technical direction and development of the company; ensure we use the right tools to meet standards; Unity as the game engine; build and manage online communities to form an audience and drive traction for our games.
Co-founder, Lead Programmer, Game Developer at Hurricane Studio Sagl
January 1, 2022 - January 1, 2026
Oversee the technical direction and development of the company, ensuring the use of appropriate tools and workflows to meet product quality and company standards.

Education

Incomplete Bachelor in Game Development at Hanze University of Applied Sciences - Groningen
January 1, 2016 - January 1, 2019
International Baccalaureate (IB) Diploma at The American School in Switzerland
January 1, 2015 - January 1, 2016
High School Diploma at The American School in Switzerland
January 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services