I've been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work. In my spare time, I work on my own game projects and aim to be a versatile 'Swiss Army knife'—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

Diego Blank

I've been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work. In my spare time, I work on my own game projects and aim to be a versatile 'Swiss Army knife'—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

Available to hire

I’ve been a full-time game developer for the best part of five years now, focusing on programming. I enjoy applying a disciplined standard to the games I build and constantly seek new ways to improve quality and efficiency in my development work.

In my spare time, I work on my own game projects and aim to be a versatile ‘Swiss Army knife’—ready to contribute to 3D modeling, art, music, UI/UX design, and other specializations as needed.

See more

Language

English
Fluent
French
Advanced
Italian
Advanced
Portuguese
Advanced

Work Experience

Co-founder, Lead Programmer, Game Developer at Hurricane Studio Sagl
January 1, 2022 - January 1, 2026
Oversee the technical direction and development of the company, ensuring the use of appropriate tools and workflows to meet product quality and company standards.
Co-founder, Technical Director, Lead Programmer at Hurricane Studio Sagl
January 1, 2022 - January 1, 2026
Oversee the technical direction and development of the company; ensure we use the right tools to meet standards; Unity as the game engine; build and manage online communities to form an audience and drive traction for our games.

Education

Incomplete Bachelor in Game Development at Hanze University of Applied Sciences - Groningen
January 1, 2016 - January 1, 2019
International Baccalaureate (IB) Diploma at The American School in Switzerland
January 1, 2015 - January 1, 2016
High School Diploma at The American School in Switzerland
January 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services