Available to hire
Hi! I’m Dinçberk, a passionate sound designer and music producer dedicated to creating immersive soundscapes for games and visual media. I love blending technical precision with artistic expression to enhance storytelling through sound. With years of experience in both the gaming and music industries, I strive to create unique auditory experiences that resonate with players and audiences alike. Let’s make something amazing together!
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Composer & Sound Designer at Mriya Games
January 1, 2025 - PresentComposed and produced the official soundtrack for Luctus, an isometric platformer featuring emotional storytelling and atmospheric cutscenes. Created a dark ambient and orchestral soundscape that deepens the game’s tragic narrative and enhances the tension. Designed adaptive transitions between cutscenes and loops for a seamless in-game experience.
Music Producer at Nakhrin
January 1, 2017 - PresentProduced, arranged, recorded various tracks and an EP showcasing unique sounds fusing organic orchestral timbres and hip-hop-inspired rhythms. Developed diverse soundscapes and textures, contributing to the distinctive lofi/ambient genre.
Education
Bachelor's Degree at Özyeğin University
September 1, 2016 - February 1, 2021Bachelor's Degree at Özyeğin University
September 1, 2016 - February 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
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