I’m a Junior 3D Artist and aspiring 3D Generalist with an engineering background and a strong interest in 3D modeling, hard surface modeling, texturing, rigging, animation, lighting, and VFX.
My engineering background has developed my analytical thinking, problem-solving abilities, and attention to detail, while my passion for 3D art allows me to combine technical thinking with creativity. I enjoy learning new tools and workflows and taking projects through different stages of the 3D production pipeline.
I have created personal projects independently using Autodesk Maya and Blender, covering modeling, UV mapping, texturing, rigging, animation, dynamics, lighting, rendering, and compositing.
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