I’m a Junior 3D Artist and aspiring 3D Generalist with an engineering background and a strong interest in 3D modeling, hard surface modeling, texturing, rigging, animation, lighting, and VFX. My engineering background has developed my analytical thinking, problem-solving abilities, and attention to detail, while my passion for 3D art allows me to combine technical thinking with creativity. I enjoy learning new tools and workflows and taking projects through different stages of the 3D production pipeline. I have created personal projects independently using Autodesk Maya and Blender, covering modeling, UV mapping, texturing, rigging, animation, dynamics, lighting, rendering, and compositing.

Diyana Mancheva

I’m a Junior 3D Artist and aspiring 3D Generalist with an engineering background and a strong interest in 3D modeling, hard surface modeling, texturing, rigging, animation, lighting, and VFX. My engineering background has developed my analytical thinking, problem-solving abilities, and attention to detail, while my passion for 3D art allows me to combine technical thinking with creativity. I enjoy learning new tools and workflows and taking projects through different stages of the 3D production pipeline. I have created personal projects independently using Autodesk Maya and Blender, covering modeling, UV mapping, texturing, rigging, animation, dynamics, lighting, rendering, and compositing.

Available to hire

I’m a Junior 3D Artist and aspiring 3D Generalist with an engineering background and a strong interest in 3D modeling, hard surface modeling, texturing, rigging, animation, lighting, and VFX.

My engineering background has developed my analytical thinking, problem-solving abilities, and attention to detail, while my passion for 3D art allows me to combine technical thinking with creativity. I enjoy learning new tools and workflows and taking projects through different stages of the 3D production pipeline.

I have created personal projects independently using Autodesk Maya and Blender, covering modeling, UV mapping, texturing, rigging, animation, dynamics, lighting, rendering, and compositing.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

Bulgarian
Fluent
English
Advanced
Chinese
Beginner

Work Experience

Add your work experience history here.

Education

Master's Degree (Geodesy) at Sofia University St. Kliment Ohridski
January 1, 2009 - January 1, 2012
Master's Degree (Geographic Information Systems) at Sofia University St. Kliment Ohridski
January 1, 2017 - January 1, 2017
Associate's Degree (Software Development) at Software University (SoftUni)
January 1, 2021 - January 1, 2021
Animation with Autodesk Maya: Maya for Beginners (training) at Lucas Ridley
January 11, 2030 - September 16, 2026
Introduction to VFX — Matchmoving (training) at Nu Boyana Film Studios
January 11, 2030 - September 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Computers & Electronics, Software & Internet