I am a professional Game Designer with almost 3 years of experience in designing game systems, mechanics and content. Proven ability to handle multiple tasks efficiently in fast-paced environments. Recognized for taking proactive approach to identifying and addressing issues, with focus on optimizing processes and supporting team objectives, and high attention to details in deliveries. Equipped with strong problem-solving abilities, willingness to learn, and excellent communication skills.

Denisse Lara

I am a professional Game Designer with almost 3 years of experience in designing game systems, mechanics and content. Proven ability to handle multiple tasks efficiently in fast-paced environments. Recognized for taking proactive approach to identifying and addressing issues, with focus on optimizing processes and supporting team objectives, and high attention to details in deliveries. Equipped with strong problem-solving abilities, willingness to learn, and excellent communication skills.

Available to hire

I am a professional Game Designer with almost 3 years of experience in designing game systems, mechanics and content. Proven ability to handle multiple tasks efficiently in fast-paced environments. Recognized for taking proactive approach to identifying and addressing issues, with focus on optimizing processes and supporting team objectives, and high attention to details in deliveries. Equipped with strong problem-solving abilities, willingness to learn, and excellent communication skills.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Lead Game Designer at Obitus Games
July 1, 2025 - October 3, 2025
Led system design for the card battler PvP game OverKnights, contributing to a growing player community and over a million hours of playtime. Supervised a small team of designers to craft mechanics, dynamics, and content for the full game experience. Key duties included maintaining design documentation for systems such as card customization, battle, and deck building; presenting pitches; rapid prototyping; organizing playtests; and turning player feedback into actionable tasks.
Game Development Consultant at Genius Plaza
August 1, 2018 - October 3, 2025
Developed a game hub application for the Genius Plaza educational games library where kids could find fun games to play, and parents and teachers could track the child's progression. Served as Product Owner for a new educational game idea combining puzzles and adorable characters to teach kids how to do basic operations.
Engineer IV at Claro Dominicana
September 1, 2017 - October 3, 2025
Developed a web application that unified several front desk systems into one, greatly improving their efficiency and efficacy in providing customer service. Participated in Scrum daily and weekly ceremonies with the development team.

Education

Software Engineering at Instituto Tecnologico de Santo Domingo
August 1, 2010 - April 1, 2016
Computer Science (Study Abroad) at Illinois Institute of Technology
January 11, 2030 - October 3, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education
    paper OverKnights

    Developed the system design for the card battler, pvp game OverKnights, which has gather a growing community of players and more than a million hours of playtime. As the lead designer, I worked with a small team of designers to design the mechanics, dynamics and content for the whole game experience. Following is a list of some of the tasks under my supervision:

    • Maintained comprehensive design documentation of game systems, such as card customization, battle, and deck building.
    • Presented game concept pitches to communicate features to all team members.
    • Utilized rapid prototyping techniques for efficient iteration on design ideas before full implementation.
    • Organized internal and external play test sessions to gather feedback on new features and design changes. Analyzed, filtered and processed player’s feedback, turning it into actionable tasks for the design team.

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