I am a professional Game Designer with almost 3 years of experience in designing game systems, mechanics and content. Proven ability to handle multiple tasks efficiently in fast-paced environments. Recognized for taking proactive approach to identifying and addressing issues, with focus on optimizing processes and supporting team objectives, and high attention to details in deliveries. Equipped with strong problem-solving abilities, willingness to learn, and excellent communication skills.
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- Maintained comprehensive design documentation of game systems, such as card customization, battle, and deck building.
- Presented game concept pitches to communicate features to all team members.
- Utilized rapid prototyping techniques for efficient iteration on design ideas before full implementation.
- Organized internal and external play test sessions to gather feedback on new features and design changes. Analyzed, filtered and processed player’s feedback, turning it into actionable tasks for the design team.
Developed the system design for the card battler, pvp game OverKnights, which has gather a growing community of players and more than a million hours of playtime. As the lead designer, I worked with a small team of designers to design the mechanics, dynamics and content for the whole game experience. Following is a list of some of the tasks under my supervision:
[Website](https://www.twine.net/signin
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