Available to hire
Hello,
I have been programming games, simulations and tech-demos as a hobby for nearly 15 years. Professionally I’ve mostly worked with medtech applications and lately geographic information systems.
I´ve worked alot with Unity, Unreal, Playcanvas.js/Three.js, aswell as various custom game/graphics engine. Including writing several of my own(!)
To see some proof of my abilities, feel free to check out my YouTube channel where I regularly post stuff I’m working on/exploring!
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Experience Level
Work Experience
Simulation Engineer at Nibiru Software
January 1, 2022 - December 31, 2023Developed a cataracts surgery training simulator, focusing on physics-based implementations using Unity, C#, and HLSL.
System Developer at RaySearch Laboratories
January 1, 2021 - December 31, 2022Specialized in software development for patient treatment devices and radiology in the computer graphics department, employing C#, C++, OpenGL, and Vulkan.
Software Engineer at Animech Technologies
January 1, 2018 - December 31, 2021Led development for multiple successful virtual training simulations for endovascular surgery procedures, focusing on programming in C++, JavaScript, and OpenGL.
Software Engineer at Mentice AB
January 1, 2014 - December 31, 2017Developed virtual reality 3D configurators, interactive tools and offline rendering solutions for various clients using Unity, PlayCanvas and Unreal Engine.
Education
Master of Science in Computer Engineering at Linköping University
January 1, 2008 - January 1, 2014Qualifications
John Bauer Scholarship for best IT-student
January 1, 2005 - January 1, 2008Industry Experience
Software & Internet, Healthcare, Gaming, Media & Entertainment
Experience Level
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