Available to hire
Hello,
I have been programming games, simulations and tech-demos as a hobby for nearly 15 years. Professionally I’ve mostly worked with medtech applications and lately geographic information systems.
I´ve worked alot with Unity, Unreal, Playcanvas.js/Three.js, aswell as various custom game/graphics engine. Including writing several of my own(!)
To see some proof of my abilities, feel free to check out my YouTube channel where I regularly post stuff I’m working on/exploring!
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GameDev:
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Experience Level
Work Experience
System Developer at RaySearch Laboratories
January 1, 2021 - December 31, 2022Specialized in software development for patient treatment devices and radiology in the computer graphics department, employing C#, C++, OpenGL, and Vulkan.
Software Engineer at Mentice AB
January 1, 2014 - December 31, 2017Developed virtual reality 3D configurators, interactive tools and offline rendering solutions for various clients using Unity, PlayCanvas and Unreal Engine.
Software Engineer at Animech Technologies
January 1, 2018 - December 31, 2021Led development for multiple successful virtual training simulations for endovascular surgery procedures, focusing on programming in C++, JavaScript, and OpenGL.
Simulation Engineer at Nibiru Software
January 1, 2022 - December 31, 2023Developed a cataracts surgery training simulator, focusing on physics-based implementations using Unity, C#, and HLSL.
Education
Master of Science in Computer Engineering at Linköping University
January 1, 2008 - January 1, 2014Qualifications
John Bauer Scholarship for best IT-student
January 1, 2005 - January 1, 2008Industry Experience
Software & Internet, Healthcare, Gaming, Media & Entertainment
Experience Level
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