I’m an AR/XR and Unity developer with a background in computer science, applied mathematics, computer vision, and 3D visualization. My work focuses on building interactive systems that connect real-world data with immersive digital experiences, including mobile AR prototypes, sensor-driven visualizations, and user-centered 3D interfaces.
Recently, I developed an end-to-end AR hidden-object visualization system using Unity, AR Foundation, ARKit, MATLAB, Blender, and mmWave radar. The system classified concealed objects from radar data and displayed them as interactive 3D holograms on an iPhone, with real-time distance and confidence overlays. I also built a Unity-based AR photo album prototype with surface anchoring, image capture/import, photo processing, customization tools, and local data persistence.
My research experience includes computer vision and motion analysis work at West Virginia University’s Neural Engineering & Rehabilitation Lab, where I helped build a markerless motion-capture pipeline using DeepLabCut, depth estimation, MATLAB, and biomechanical modeling. Have experience with optimization, simulation, data analysis, and technical research communication.
I can work across the full prototype pipeline: programming, AR interaction design, 3D asset preparation, computer vision logic, sensor data integration, and clear user-facing visualization. I enjoy turning complex ideas into working demos that feel practical, understandable, and visually engaging.
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