I’m an AR/XR and Unity developer with a background in computer science, applied mathematics, computer vision, and 3D visualization. My work focuses on building interactive systems that connect real-world data with immersive digital experiences, including mobile AR prototypes, sensor-driven visualizations, and user-centered 3D interfaces. Recently, I developed an end-to-end AR hidden-object visualization system using Unity, AR Foundation, ARKit, MATLAB, Blender, and mmWave radar. The system classified concealed objects from radar data and displayed them as interactive 3D holograms on an iPhone, with real-time distance and confidence overlays. I also built a Unity-based AR photo album prototype with surface anchoring, image capture/import, photo processing, customization tools, and local data persistence. My research experience includes computer vision and motion analysis work at West Virginia University’s Neural Engineering & Rehabilitation Lab, where I helped build a markerless motion-capture pipeline using DeepLabCut, depth estimation, MATLAB, and biomechanical modeling. Have experience with optimization, simulation, data analysis, and technical research communication. I can work across the full prototype pipeline: programming, AR interaction design, 3D asset preparation, computer vision logic, sensor data integration, and clear user-facing visualization. I enjoy turning complex ideas into working demos that feel practical, understandable, and visually engaging.

Olena Doroshenko

I’m an AR/XR and Unity developer with a background in computer science, applied mathematics, computer vision, and 3D visualization. My work focuses on building interactive systems that connect real-world data with immersive digital experiences, including mobile AR prototypes, sensor-driven visualizations, and user-centered 3D interfaces. Recently, I developed an end-to-end AR hidden-object visualization system using Unity, AR Foundation, ARKit, MATLAB, Blender, and mmWave radar. The system classified concealed objects from radar data and displayed them as interactive 3D holograms on an iPhone, with real-time distance and confidence overlays. I also built a Unity-based AR photo album prototype with surface anchoring, image capture/import, photo processing, customization tools, and local data persistence. My research experience includes computer vision and motion analysis work at West Virginia University’s Neural Engineering & Rehabilitation Lab, where I helped build a markerless motion-capture pipeline using DeepLabCut, depth estimation, MATLAB, and biomechanical modeling. Have experience with optimization, simulation, data analysis, and technical research communication. I can work across the full prototype pipeline: programming, AR interaction design, 3D asset preparation, computer vision logic, sensor data integration, and clear user-facing visualization. I enjoy turning complex ideas into working demos that feel practical, understandable, and visually engaging.

Available to hire

I’m an AR/XR and Unity developer with a background in computer science, applied mathematics, computer vision, and 3D visualization. My work focuses on building interactive systems that connect real-world data with immersive digital experiences, including mobile AR prototypes, sensor-driven visualizations, and user-centered 3D interfaces.
Recently, I developed an end-to-end AR hidden-object visualization system using Unity, AR Foundation, ARKit, MATLAB, Blender, and mmWave radar. The system classified concealed objects from radar data and displayed them as interactive 3D holograms on an iPhone, with real-time distance and confidence overlays. I also built a Unity-based AR photo album prototype with surface anchoring, image capture/import, photo processing, customization tools, and local data persistence.
My research experience includes computer vision and motion analysis work at West Virginia University’s Neural Engineering & Rehabilitation Lab, where I helped build a markerless motion-capture pipeline using DeepLabCut, depth estimation, MATLAB, and biomechanical modeling. Have experience with optimization, simulation, data analysis, and technical research communication.
I can work across the full prototype pipeline: programming, AR interaction design, 3D asset preparation, computer vision logic, sensor data integration, and clear user-facing visualization. I enjoy turning complex ideas into working demos that feel practical, understandable, and visually engaging.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Ukrainian
Fluent
Russian
Fluent
English
Fluent

Work Experience

Graduate Project - mmWave AR Hidden-Object Visualization System at New York Institute of Technology (NYIT)
January 4, 2026 - May 17, 2026
Built a real-time AR system that uses 60 GHz mmWave radar to detect objects behind cardboard barriers and render the classified object as a holographic 3D model on iPhone with marker-free detection. Integrated TI IWR6843AOP radar, MATLAB, ARKit, and Unity to create an end-to-end sensing-to-visualization workflow. Designed 3D features and a dual-voting reliability mechanism with a weighted classifier for robust results.
Undergraduate Researcher at WVU Neural Engineering & Rehabilitation Lab
January 1, 2023 - January 1, 2024
Developed a markerless infant-motion assessment pipeline; converted video data into 2D and 3D coordinates, trained DeepLabCut (ResNet-50) on 100,000 iterations to extract 2D joint positions from monocular video, and produced 3D biomechanical reconstructions for infant motion analysis.
Teaching Assistant / Course Support at Taras Shevchenko National University of Kyiv
December 31, 2022 - December 31, 2023
Supported Computer Science & Mathematics coursework; assisted with labs, assignment design, grading, and student mentoring; contributed to in-class instruction and exam administration.
Unity AR Developer - Virtual AR Photo Album at Independent Project
May 14, 2026 - June 15, 2026
Built a mobile AR prototype in Unity using AR Foundation, ARKit, and iOS deployment. The application anchors a realistic 3D photo album on real surfaces and allows users to customize the cover, title, color, pages, and photo content. Implemented printed-photo scanning, direct camera capture, iPhone photo-library import, rectangle detection, edge refinement, cropping, JPG storage, JSON manifests, and a Google Drive backup pathway. This project developed my skills in mobile AR, interaction design, image processing, and user-facing prototype development.
Undergraduate Researcher - Pathfinding Algorithm Benchmark at West Virginia University
December 31, 2023 - April 30, 2026
Completed a sole-author computational research project comparing genetic algorithm, particle swarm optimization, and sequential quadratic programming methods for optimal pathfinding on nonlinear 3D terrain. Ran 60 matched simulations in MATLAB, analyzed runtime and path-cost performance, and validated performance differences using one-way ANOVA. The study was published on bioRxiv. This work strengthened my background in algorithm evaluation, mathematical modeling, optimization, statistical analysis, simulation, and technical research communication.

Education

Master of Science in Computer Science at New York Institute of Technology (NYIT)
January 11, 2030 - May 1, 2026
Bachelor of Science in Mathematics at West Virginia University (WVU)
January 11, 2030 - May 1, 2024
B.S. in Mathematics (Part-time/Online) at Taras Shevchenko National University of Kyiv (KNU)
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Software & Internet, Education, Media & Entertainment