I'm a game designer with a solid foundation in game mechanics, prototyping, and interactive storytelling. My goal is to create engaging gaming experiences through thoughtful systems and balanced gameplay. I'm passionate about developing innovative projects that combine creativity and technical precision.

Daniel Franciszek Ostalecki

I'm a game designer with a solid foundation in game mechanics, prototyping, and interactive storytelling. My goal is to create engaging gaming experiences through thoughtful systems and balanced gameplay. I'm passionate about developing innovative projects that combine creativity and technical precision.

Available to hire

I’m a game designer with a solid foundation in game mechanics, prototyping, and interactive storytelling.

My goal is to create engaging gaming experiences through thoughtful systems and balanced gameplay. I’m passionate about developing innovative projects that combine creativity and technical precision.

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Experience Level

Language

Polish
Fluent
Italian
Fluent
English
Advanced

Work Experience

Game Designer at Alter Learning
February 1, 2025 - November 11, 2025
Designed and developed educational games for schools.
Game Designer at Basted Paw
February 1, 2025 - November 11, 2025
Designing mechanics for Hungerless, a narrative-driven indie game. Focus on balancing gameplay with storytelling to ensure an enjoyable player experience.

Education

Bachelor in Game Design at Quasar Institute For Advanced Design
January 1, 2021 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment