Available to hire
Hi, I’m Dipesh Vaghela, a software engineer and game developer who loves turning ideas into interactive experiences. I’ve worked across C/C++, Unity, Unreal Engine 5, Flutter, and AI/ML to build cross-platform games and apps, often with free-to-use pre-made tools and models.
Over the next five years I aim to create GOAT-level applications by combining graphics, AI, and cloud capabilities (AWS), delivering cross-platform solutions on web and mobile. I’m passionate about gamification, AI, and practical, scalable software that helps people and communities.
Skills
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Language
English
Fluent
Work Experience
Generative AI Game Developer at Vision Verse Interactive
July 1, 2025 - October 1, 2025Specializing in generative artificial intelligence and real-time game development; designing and implementing systems that leverage AI models to create dynamic, procedural, and intelligent gameplay; integrates cloud-hosted AI via Pixel Streaming and APIs.
Research Assistant at Deakin University
March 1, 2025 - PresentDevelop high-fidelity simulations and applications using Unreal Engine with C++, integrating Cesium for real-world geospatial visualization and AirSim for robotics/autonomous vehicle simulation to train AI models in computer vision and path planning.
Junior Unreal Developer at Pentashield Technologies
October 1, 2024 - February 1, 2025Develop and integrate advanced simulation and training applications for defense systems using Unreal Engine; optimize C++ code, modify Blueprints, implement realistic physics and geospatial interaction with Cesium.
AI Manager at Walnut Excellence Education
August 1, 2024 - October 1, 2024Build classic chatbots, AI characters, gamification apps, practice apps, informative websites, and algorithms to optimize educational content; lead technical development, website/SEO, and project management to drive efficiency.
VR App Developer at OneKnotOne
December 1, 2023 - June 1, 2024Internship focusing on C++ and Unreal Engine 5; AR/VR architectural visualization, digital twin projects; 3ds Max-based modeling, PBR materials, and 3D data integration from Google Maps for digital twins.
VR Content Creator at Trium Designs
May 1, 2022 - June 1, 2022Gained hands-on experience in 3D modeling, AR/VR, Unity, C#, and animation; contributed to the Vadodara Smart City 3D AR Park project with interactive Unity-based AR experiences.
CEO / Engineer at Bizaare Games
June 1, 2021 - PresentSelf-employed entrepreneur spearheading full-stack game and application development, design, deployment, and innovation; expertise spans full-stack development, gamification, artificial intelligence, and machine learning; responsible for end-to-end pipelines from concept to completion.
Education
Master's degree: Masters in Applied Artificial Intelligence at Deakin University
February 1, 2025 - February 1, 2027Bachelor's Degree: Computer Science & Engineering at CHARUSAT - CHAROTAR UNIVERSITY OF SCIENCE & TECHNOLOGY
May 1, 2021 - May 1, 2024Diploma : Computer Engineering at SHREE KJ POLYTECHNIC
May 1, 2018 - May 1, 2021Qualifications
Generative AI Game Developer
October 1, 2025 - February 12, 2026Junior Unreal Developer
February 1, 2025 - February 12, 2026Unreal Engine 5 C++ Development
September 1, 2024 - February 12, 2026AI Manager
October 1, 2024 - February 12, 2026VR App Developer
June 1, 2024 - February 12, 2026VR Content Creator
June 1, 2022 - February 12, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
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