Hi, I’m Drew Marcum, a sound designer and audio lead with 6+ years of experience and 9 shipped titles. I specialize in interactive audio systems, FMOD/Wwise implementations, and adaptive music design for games across PC, console, AR, and VR. I love building immersive soundscapes that enhance storytelling and gameplay. Beyond games, I design UI sounds, ADR workflows, and cinematic music for brands and media, collaborating with teams from Apple TV+, MTV, HBO, and artists like The Chainsmokers and Deadmau5. I enjoy exploring new tools and techniques to craft bold, dynamic audio.

Drew Marcum

Hi, I’m Drew Marcum, a sound designer and audio lead with 6+ years of experience and 9 shipped titles. I specialize in interactive audio systems, FMOD/Wwise implementations, and adaptive music design for games across PC, console, AR, and VR. I love building immersive soundscapes that enhance storytelling and gameplay. Beyond games, I design UI sounds, ADR workflows, and cinematic music for brands and media, collaborating with teams from Apple TV+, MTV, HBO, and artists like The Chainsmokers and Deadmau5. I enjoy exploring new tools and techniques to craft bold, dynamic audio.

Available to hire

Hi, I’m Drew Marcum, a sound designer and audio lead with 6+ years of experience and 9 shipped titles. I specialize in interactive audio systems, FMOD/Wwise implementations, and adaptive music design for games across PC, console, AR, and VR. I love building immersive soundscapes that enhance storytelling and gameplay.

Beyond games, I design UI sounds, ADR workflows, and cinematic music for brands and media, collaborating with teams from Apple TV+, MTV, HBO, and artists like The Chainsmokers and Deadmau5. I enjoy exploring new tools and techniques to craft bold, dynamic audio.

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Language

English
Fluent
Swedish
Intermediate

Work Experience

Professor of Music Technology I & II at Northern Kentucky University
August 1, 2023 - Present
Teaching students sound design, sound synthesis, interactive audio, and composition for both linear and nonlinear media using the latest tools and technology.
Freelance Sound Designer / Composer at Self-employed / Splice Sounds
January 1, 2020 - Present
Design SFX packs from scratch for producers/filmmakers. The 'Into The Woods' pack peaked at #15 on Splice charts. Compose, produce, and mix music for TV and film for brands such as Apple TV+, MTV, HBO.
Sound Designer / Content Agency at Play Audio Agency (formerly Gwynne Sound)
August 1, 2020 - Present
Award-winning sound design, UI sonic assets for electronic devices, ADR, Dolby Atmos mixing, and original music composition for brands.
Video Game Sound Designer (Contractor) at Ra Ra Boom
January 1, 2023 - Present
Sound designer and mixer for all cutscenes (music, VO, SFX); create original SFX for an online augmented reality game; mix audio levels for game; assist with implementation.
Sound Designer / Composer at Play Audio Agency (Formerly Gwynne Sound)
August 1, 2020 - Present
Sound design: Create original sonic assets for broadcast, digital advertisements, film, and consumer businesses. ADR engineer: lead dialog recording sessions for film/TV (Disney, Pixar, and Blumhouse). Mix engineer: mix radio spots, podcasts, orchestral pieces, broadcast TV commercials (5.1 and Dolby Atmos).
Sound Designer / Composer at Splice Sounds
January 1, 2020 - Present
Sound design for Splice Sounds: design curated SFX packs from scratch for music producers and film makers to use. Compose, produce, and mix music for TV and film (placements include Apple TV+ and MTV).
Audio Engineer Intern at Gwynne Sound
May 1, 2019 - October 6, 2025
Completed audio engineering training in 5.1 room and composed original sounds for brands.
Audio Director / Lead Sound Designer at Crystal Commanders (Meta-funded RTS)
January 1, 2019 - Present
Audio director, lead technical sound designer, and voice director for a Meta-funded RTS. Led the creation of in-game dynamic music systems, casting/dialogue, ambience, and overall audio direction. Used Meta Spatializer plug-ins, HRFT, and Acoustic Ray Tracing.
Freelance Sound Designer / Composer at Splice Sounds (Self-employed)
January 1, 2020 - Present
Designed SFX packs for producers and filmmakers; ‘Into The Woods’ pack peaked at #15 on Splice charts. Composed, produced, and mixed music for TV/film (Apple TV+, MTV, HBO). Created official remixes for The Chainsmokers, Deadmau5, and Seven Lions.
Sound Designer / Composer at Play Audio Agency (formerly Gwynne Sound)
August 1, 2020 - Present
Design SFx packs and original music for TV/film and interactive projects; UI sonic assets; ADR and voice direction; Dolby Atmos mixing.
Professor of Music Technology at Northern Kentucky University
August 1, 2023 - Present
Teaching sound design, sound synthesis, interactive audio, and composition for linear and nonlinear media; utilizing the latest tools and technology in the classroom.
Audio Lead / Sound Designer at Tiny Motors Arcade
January 1, 2024 - Present
Audio lead and sound designer for a mixed-reality vehicle-challenge game built for Snap Spectacles hardware; released in 2024.
A&R Intern at Downtown Music Publishing
August 31, 2018 - October 10, 2025
Talent scout for Andrew Gould; identified upcoming artists and songs for publishing.
Audio Engineer Intern at Gwynne Sound (Sweden)
December 31, 2018 - October 10, 2025
Completed audio engineering training; session prep, microphone setups, patch bay management, and mixing assistance.
Audio Engineer Intern at Sweden Spot Studio
December 31, 2018 - October 10, 2025
Internship focusing on studio operations, mic setups, and session support.
Freelance / Splice Sounds at Self-employed
January 1, 2020 - Present
Independent work creating sound effects packs and music for various media projects; AR/VR and game audio collaboration.
Professor of Music Technology at Northern Kentucky University
August 1, 2023 - Present
Teaching sound design, sound synthesis, interactive audio, and composition for linear and nonlinear media using the latest tools and technology.
Freelance Sound Designer / Composer at Self-employed / Drew Marcum
January 1, 2020 - Present
Sound design for Splice Sounds: design SFX packs from scratch for producers and filmmakers; 'Into The Woods' pack peaked at #15 on Splice charts. Compose, produce, and mix music for TV and film (Apple TV+, MTV, HBO). Artist collaborations include official remixes for The Chainsmokers, Deadmau5, Seven Lions.
Sound Designer / Composer at Play Audio Agency (Former Gwynne Sound)
August 1, 2020 - Present
UI sound design for electronic devices, linear sound design for broadcast/advertising/film, ADR lead/dialogue re-recording sessions for film/TV; mixing for TV and film; original music composition for brands.
Audio Engineer Intern at Gwynne Sound
May 1, 2019 - October 10, 2025
Completed audio engineering training in a 5.1 room and contributed original sounds for brands.
Audio Engineer Intern at Swedespot Studio
December 1, 2018 - October 10, 2025
Session prep, mic setup, routing signal chain, and assisting with mix sessions.
A&R Intern at Downtown Music Publishing
August 1, 2018 - October 10, 2025
Talent scout for Andrew Gould; finding upcoming artists, writers, and producers for signing and collaboration.

Education

BFA (Bachelor of Fine Arts) at University of Cincinnati, College-Conservatory of Music
January 11, 2030 - September 24, 2025
MFA (Master of Fine Arts) at Berklee College of Music
January 11, 2030 - September 24, 2025
MFA at Berklee College of Music
January 1, 2020 - January 1, 2021
BFA at University of Cincinnati, College-Conservatory of Music
January 1, 2015 - January 1, 2019
Bachelor of Fine Arts (BFA) at University of Cincinnati – College-Conservatory of Music
January 11, 2030 - October 10, 2025
Master of Fine Arts (MFA) at Berklee College of Music
January 11, 2030 - October 10, 2025
Bachelor of Fine Arts (BFA) at University of Cincinnati - College-Conservatory of Music
January 11, 2030 - October 10, 2025
Master of Fine Arts (MFA) at Berklee College of Music
January 11, 2030 - October 10, 2025

Qualifications

Grammy Nomination (2)
January 11, 2030 - September 24, 2025
International Sound Award (2)
January 11, 2030 - September 24, 2025
Ableton Live
January 11, 2030 - October 6, 2025
Logic Pro X
January 11, 2030 - October 6, 2025
Reaper
January 11, 2030 - October 6, 2025
Sound Forge plug-ins: Waves Bundle
January 11, 2030 - October 6, 2025
Izotope Ozone
January 11, 2030 - October 6, 2025
Izotope RX
January 11, 2030 - October 6, 2025
FabFilter
January 11, 2030 - October 6, 2025
Soundtoys
January 11, 2030 - October 6, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education