Diljot Sahota
Hi, I’m Diljot Sahota, a game developer and programmer with strong experience building complete 2D and 3D gameplay systems using Unity (C).
About
Hi,
I’m Diljot Sahota, a game developer and programmer with strong experience building complete 2D and 3D gameplay systems using Unity (C#). I’ve worked remotely with distributed teams on commercial and prototype projects, often under tight timelines, delivering stable, production-ready gameplay and clean, well-documented source code.
My background includes developing full gameplay loops, progression systems, reward mechanics, and performance-optimized systems across both 2D and 3D projects. I’m comfortable owning features end to end—from core logic and state handling to UI integration and backend communication via APIs. I’ve also led small teams and managed deliverables, daily updates, and revisions while keeping scope and deadlines under control.
I’m very familiar with casino-style mechanics such as deterministic outcomes, probability-driven systems, and player-facing feedback loops, and I understand the importance of fairness, consistency, and performance in iGaming products. Maintaining a unified visual and gameplay style across multiple versions of the same game is something I’ve done before and am comfortable executing.
I work fully remotely, communicate clearly, and provide regular progress updates with builds, visuals, and summaries as needed. I’m comfortable working through CRMs, responding quickly to feedback, and delivering under compressed schedules. I also understand and accept full source code and IP transfer requirements upon completion.
If you’re looking for a reliable developer who can execute both a lightweight 2D version and a high-quality 3D experience within a tight delivery window, I’d be happy to discuss your project further.
Best regards,
Diljot Sahota
Game Developer / Programmer
Sacramento, CA
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- 3 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 13 roles
Integrated a dynamic collision system in Unity where objects shatter realistically on impact. Applied post-processing effects in Unity to create a darker, more atmospheric tone and enhanced visuals.
Implemented multiplayer progression and reward loops to sustain engagement in competitive modes. Conducted structured play testing and applied feedback to improve match balance and player progression.
Built and refined 2D/3D gameplay systems, focusing on clarity, onboarding, and player experience. Produced a polished gameplay demo used in presentations to secure educational funding, showing the project’s design vision.
Education
Certifications and awards
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