Available to hire
Hi, I’m Diêu Thanah Pham, a 3D Generalist based in Switzerland. I contribute to CG productions across advertising, animation, and VFX, from initial concept to final polish, bringing textures, shading and materials to life.
I am passionate about CGI in animation and VFX — from stylized projects to hyperrealism, I love to challenge my skills and collaborate with teams to create engaging visuals.
Experience Level
Work Experience
Freelance CG Generalist - Advertising at Freelance
January 1, 2024 - PresentFreelance CG generalist providing shading, texturing, lighting and lookdev support for advertising projects.
Texture Artist at Squeeze Animation Studio
October 1, 2023 - December 1, 2023Freelance texture artist. Stylized texturing of characters, props and background elements for the documentary In Waves and War, using Arnold, Maya and Substance 3D Painter.
Texture Artist at Studio Aka
June 1, 2023 - September 1, 2023Freelance texture artist. Painterly texturing of characters, props, and background elements for the documentary In Waves and War (Arnold, Maya, Substance 3D Painter).
Texture Artist at Squeeze Animation Studio
October 1, 2021 - September 30, 2022UVs, textures and lookdev for various characters, props and sets for in-game use and pre-calculated cinematics (Substance 3D Painter, Mari, Redshift, Unreal). Also contributed to shading tooling development in Maya and Python.
3D Generalist on thesis film at ESMA Lyon
August 1, 2020 - August 1, 20213D generalist on the thesis film "A Way Home". Worked across storyboarding, modeling, character sculpting/texturing, lighting and composition; contributed to highly stylized look development and pipeline management (Python) for production.
Journal Development Specialist at Frontiers Media SA
August 1, 2016 - August 1, 2017Performed development tasks and supported digital workflow improvements at Frontiers Media.
Research Intern at Laboratory of Brain Tumor Biology and Genetics, UNIL
August 1, 2015 - August 1, 2016Research internship contributing to computational biology projects in a biomedical research setting.
Education
Master’s degree in CG Animation and Special Effects at ESMA Lyon, France
January 1, 2017 - January 1, 2021Master’s degree in Medical Biology - Immunology and Cancer at University of Lausanne (UNIL), Lausanne, Switzerland
January 1, 2014 - January 1, 2016Bachelor’s degree in Biology at University of Lausanne (UNIL), Lausanne, Switzerland
January 1, 2011 - January 1, 2014Qualifications
Industry Experience
Media & Entertainment
Experience Level
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