Hi, I’m Diêu Thanah Pham, a 3D Generalist based in Switzerland. I contribute to CG productions across advertising, animation, and VFX, from initial concept to final polish, bringing textures, shading and materials to life. I am passionate about CGI in animation and VFX — from stylized projects to hyperrealism, I love to challenge my skills and collaborate with teams to create engaging visuals.

Minh Dieu Thanh Pham

Hi, I’m Diêu Thanah Pham, a 3D Generalist based in Switzerland. I contribute to CG productions across advertising, animation, and VFX, from initial concept to final polish, bringing textures, shading and materials to life. I am passionate about CGI in animation and VFX — from stylized projects to hyperrealism, I love to challenge my skills and collaborate with teams to create engaging visuals.

Available to hire

Hi, I’m Diêu Thanah Pham, a 3D Generalist based in Switzerland. I contribute to CG productions across advertising, animation, and VFX, from initial concept to final polish, bringing textures, shading and materials to life.

I am passionate about CGI in animation and VFX — from stylized projects to hyperrealism, I love to challenge my skills and collaborate with teams to create engaging visuals.

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Experience Level

Expert
Intermediate
Intermediate

Work Experience

Freelance CG Generalist - Advertising at Freelance
January 1, 2024 - Present
Freelance CG generalist providing shading, texturing, lighting and lookdev support for advertising projects.
Texture Artist at Squeeze Animation Studio
October 1, 2023 - December 1, 2023
Freelance texture artist. Stylized texturing of characters, props and background elements for the documentary In Waves and War, using Arnold, Maya and Substance 3D Painter.
Texture Artist at Studio Aka
June 1, 2023 - September 1, 2023
Freelance texture artist. Painterly texturing of characters, props, and background elements for the documentary In Waves and War (Arnold, Maya, Substance 3D Painter).
Texture Artist at Squeeze Animation Studio
October 1, 2021 - September 30, 2022
UVs, textures and lookdev for various characters, props and sets for in-game use and pre-calculated cinematics (Substance 3D Painter, Mari, Redshift, Unreal). Also contributed to shading tooling development in Maya and Python.
3D Generalist on thesis film at ESMA Lyon
August 1, 2020 - August 1, 2021
3D generalist on the thesis film "A Way Home". Worked across storyboarding, modeling, character sculpting/texturing, lighting and composition; contributed to highly stylized look development and pipeline management (Python) for production.
Journal Development Specialist at Frontiers Media SA
August 1, 2016 - August 1, 2017
Performed development tasks and supported digital workflow improvements at Frontiers Media.
Research Intern at Laboratory of Brain Tumor Biology and Genetics, UNIL
August 1, 2015 - August 1, 2016
Research internship contributing to computational biology projects in a biomedical research setting.

Education

Master’s degree in CG Animation and Special Effects at ESMA Lyon, France
January 1, 2017 - January 1, 2021
Master’s degree in Medical Biology - Immunology and Cancer at University of Lausanne (UNIL), Lausanne, Switzerland
January 1, 2014 - January 1, 2016
Bachelor’s degree in Biology at University of Lausanne (UNIL), Lausanne, Switzerland
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment