Professional music composer-producer-sound designer-audio engineer based in Seattle. After touring and performing early in his career, Duane has composed 950+ published tracks and created game and media audio heard worldwide. He delivers memorable, high-impact sound for casino games, television/film cues, and interactive experiences, with deep expertise in composition, sound design, mixing/mastering, and audio implementation for multi-platform titles.

Duane Decker

Professional music composer-producer-sound designer-audio engineer based in Seattle. After touring and performing early in his career, Duane has composed 950+ published tracks and created game and media audio heard worldwide. He delivers memorable, high-impact sound for casino games, television/film cues, and interactive experiences, with deep expertise in composition, sound design, mixing/mastering, and audio implementation for multi-platform titles.

Available to hire

Professional music composer-producer-sound designer-audio engineer based in Seattle. After touring and performing early in his career, Duane has composed 950+ published tracks and created game and media audio heard worldwide.

He delivers memorable, high-impact sound for casino games, television/film cues, and interactive experiences, with deep expertise in composition, sound design, mixing/mastering, and audio implementation for multi-platform titles.

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Language

English
Fluent

Work Experience

Composer/Sound Designer V at DoubleDown Interactive
November 1, 2014 - March 31, 2021
Created original music and sound design packages for new casino games and features across DoubleDown Casino, DoubleDown Classic Slots, and DoubleDown Fort Knox. Worked with the New App team on music/SFX for app demos and with marketing on music/SFX and audio post-production for 200+ social media ads. Ported existing game audio to desktop and mobile, managed audio pipelines across multiple apps/teams, and continually improved audio quality.
Composer/Sound Designer III at IGT
October 1, 2010 - November 30, 2014
Composed, arranged, performed, produced, mixed, mastered, and delivered original music and sound design packages for 35 slot machine games released in casinos worldwide. Contributed to hit titles (including IGT #1 selling core game in 2013 for “Candy Bars”) and supported audio delivery system innovations that resulted in two US patents.
Music Composer/Audio Designer at Freelance
October 1, 2010 - Present
Freelance contract resource providing music and sound design for games, television, and advertising. Supports both interactive and linear storytelling, creating memorable experiences for listeners with broad experience across composition, sound design, and production.
Audio Director/Owner at DDMusic LLC
September 1, 2003 - October 31, 2010
Audio director, composer, sound designer, and studio owner. Created original music scores and audio packages for video games, television, and film; gained experience in audio implementation and budget management; contracted and produced live orchestral recording sessions at commercial studios.
Audio Lead at FASA Interactive
December 31, 1999 - December 31, 1999
Created music, sound design, and audio packages for PC games and location-based entertainment. Sole audio person for the company; later acquired by Microsoft with creative team relocation to Redmond, WA.
Audio Lead at Microsoft Game Studios
January 1, 1999 - September 30, 2003
Composer and sound designer with expanded responsibilities including voiceover direction/engineering, audio post-production, audio producing, and management of a small team of sound designers. Created original soundtracks and oversaw sound packages for assigned AAA games; supported commercially released soundtrack deals.
Composer at Premier Technologies
January 1, 1993 - December 31, 1996
Created original music scores for fifteen pinball games under the Gottlieb pinball brand using proprietary software and a custom FM/sampling sound board.

Education

Associate of Arts Degree - Music at San Diego Mesa College
January 11, 2030 - August 16, 2026

Qualifications

US Patent US8758131B2 (game audio delivery system)
January 11, 2030 - August 16, 2026
US Patent US9192857B2 (game audio delivery system)
January 11, 2030 - August 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet