Available to hire
As a Lead Unity Developer with over a decade of experience designing and shipping multiplayer, mobile, VR/AR, and cross-platform games using Unity3D and C#. I thrive on building scalable architectures, real-time networking, and robust gameplay systems that perform well across devices and platforms.
I’ve led technical teams across mobile, PC, VR, and metaverse projects, mentored engineers, and guided live production workflows from planning through release. I’m passionate about optimizing performance, collaborating with multidisciplinary teams, and delivering polished experiences that engage players.
Skills
Experience Level
Work Experience
Lead Unity Engineer at LILA Games
November 1, 2025 - PresentLeading a cross-platform extraction shooter currently in soft launch (Project BLACK); revamping PvE enemy systems and gameplay behaviors; conducting pull request reviews and technical interviews; collaborating with multidisciplinary teams on scalable gameplay systems and production workflows; improving gameplay systems, architecture, and maintainability using modern Unity development practices.
Lead Unity Developer at EDIIIE
August 1, 2022 - October 31, 2025Technical lead for an R-rated metaverse project (Sinverse); worked on an unannounced title for the Meta Horizon platform; designed and developed a production-ready Unity payment SDK for a major payment gateway provider; solved critical performance and optimization challenges across multiple projects and platforms; led technical implementation decisions and development workflows; developed scalable systems for multiplayer and platform-specific integrations.
Senior Software Engineer at Stick Pool Pvt Ltd
December 1, 2017 - August 31, 2022Worked on multiplayer real-money gaming products including Poker, Call Break, Solitaire, and Ludo; developed server-side systems, database management solutions, and server-to-server communication workflows; integrated payment gateways and gratification APIs for India and Israel markets including PayTM, PayPal, and EasyCard; built and maintained matchmaking, referral systems, contest systems, and multiplayer features; collaborated on live-service systems with large-scale user interaction.
Software Engineer at Mobzway Technologies LLP
July 1, 2016 - November 1, 2017Developed multiple multiplayer card games using SmartFox Server; worked on a multiplayer 8-ball pool game using Photon networking; implemented gameplay systems, multiplayer logic, and networking features; assisted in optimizing multiplayer stability and gameplay synchronization.
Unity Developer at Migoi Studios
July 1, 2015 - June 30, 2016Developed, deployed, and maintained projects across multiple platforms; integrated third-party SDKs and services into Unity applications; managed builds and releases for Android, iOS, WebGL, Windows, and macOS; worked closely with a small indie team on full-cycle game development.
Education
B.Tech. in Computer Science at Jaipur Engineering College & Research Center
January 1, 2011 - January 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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