Fullstack engineer and filmmaker with a wide variety of experiences across creative pipelines, including professional animation and VFX production.

Dylan Dalal

Fullstack engineer and filmmaker with a wide variety of experiences across creative pipelines, including professional animation and VFX production.

Available to hire

Fullstack engineer and filmmaker with a wide variety of experiences across creative pipelines, including professional animation and VFX production.

Experience Level

Expert
Intermediate
Intermediate

Work Experience

Founding Engineer at TIPT
August 1, 2025 - Present
Automates evaluation and implementation of support requests using targeted calls to ChatGPT o4-mini and Codex. Delivered a JavaScript backend to handle multiple user roles and permissions. Built a React+Vite platform tipt.co with a dynamic landing screen, OAuth onboarding, and custom profiles. Designed a color extraction algorithm to generate color schemes for profiles from uploaded images.
Frontend Software Engineer at Airtab Music, Inc.
November 1, 2024 - August 31, 2025
Supported full-stack development of a cross-platform application using React Native. Designed and developed multiple production websites using Framer and React. Advised Airtab Music team on software engineering best practices and backend architecture. Collaborated with the marketing team to build a consistent brand identity for multiple brands.
Pipeline Technical Director at Premise Entertainment, Inc.
July 1, 2023 - September 30, 2024
Built Maya/Houdini pipelines that interfaced with large scale web-based databases. Built distributed Python pipelines to ensure high performance for rendering workloads. Reduced task scheduling overhead by 49% with ML-driven optimization algorithm. Scoped and implemented the pipeline for the Editorial, Animation, and Crowds departments.
Virtual Production Researcher at FSU College of Motion Picture Arts
January 1, 2021 - December 31, 2023
Developed core infrastructure and pipeline tools to support LED volume film production. Created cross-team Python I/O scripts and C++ UE plugins for ingest/playback. Increased CMPA funding by 12% through presentations of stage value to University leadership. Built Florida’s first higher education VP stage using Unreal Engine and real-time tools.
Machine Learning Intern at Monster/Aliens/Robots/Zombies VFX
April 1, 2022 - June 30, 2023
Collaborated with stakeholders to gather requirements and feedback on user experience. Developed GAN-based AI VFX solution VanityAI, increasing VFX pipeline efficiency by 300x. Built SQL and noSQL databases to store OpenCV-assembled shots for review by other departments. Designed an Emmy and Oscar-nominated VFX pipeline from scratch after company leadership change.

Education

B.S. Computer Science at Florida State University
July 1, 2019 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education