Game Developer with 4+ years of experience building cross-platform games, XR simulations, and interactive applications using Unity and C#. I’ve led and contributed to projects ranging from mobile titles like Baby Sharky Adventure (iOS) to XR training tools for Magic Leap, and WebGL-based educational simulators for CloudLabs Learning. I specialize in gameplay programming, architecture, performance optimization, and delivering polished products from concept to release across iOS, Android, Web, and XR platforms. I enjoy collaborating with multidisciplinary teams and transforming complex ideas into intuitive interactive experiences.I'm currently open to opportunities as a Game Developer, XR Programmer, or Unity/Unreal Engineer.

Dylan Miranda

Game Developer with 4+ years of experience building cross-platform games, XR simulations, and interactive applications using Unity and C#. I’ve led and contributed to projects ranging from mobile titles like Baby Sharky Adventure (iOS) to XR training tools for Magic Leap, and WebGL-based educational simulators for CloudLabs Learning. I specialize in gameplay programming, architecture, performance optimization, and delivering polished products from concept to release across iOS, Android, Web, and XR platforms. I enjoy collaborating with multidisciplinary teams and transforming complex ideas into intuitive interactive experiences.I'm currently open to opportunities as a Game Developer, XR Programmer, or Unity/Unreal Engineer.

Available to hire

Game Developer with 4+ years of experience building cross-platform games, XR simulations, and interactive applications using Unity and C#.

I’ve led and contributed to projects ranging from mobile titles like Baby Sharky Adventure (iOS) to XR training tools for Magic Leap, and WebGL-based educational simulators for CloudLabs Learning.

I specialize in gameplay programming, architecture, performance optimization, and delivering polished products from concept to release across iOS, Android, Web, and XR platforms. I enjoy collaborating with multidisciplinary teams and transforming complex ideas into intuitive interactive experiences.I’m currently open to opportunities as a Game Developer, XR Programmer, or Unity/Unreal Engineer.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Lead Unity Developer & Backend Engineer at KM Media
February 1, 2024 - Present
Led the development of Baby Shark Adventure, a mobile Unity game published on iOS. Designed and implemented gameplay mechanics, performance optimization, and publishing pipeline. Delivered interactive apps, offering development and ongoing support for clients including Bonprix Elektroménagers and Univers Toutou. Built backend services with NestJS & TypeScript, covering API design, real-time request handling, and database integration.
Unity Developer (XR) at CaptivatAR
September 1, 2022 - September 1, 2023
Developed immersive mixed reality applications for Magic Leap devices. Created real-time XR simulations with optimized assets, shaders, and rendering workflows. Optimized XR simulations to run smoothly on low-end hardware, reducing crash rate by 40%. Collaborated in agile sprints to deliver periodic updates. Contributed to the PIPPRoom Generator project for indoor farming simulation.
Unity Developer at Try Hard Studios
May 1, 2022 - December 1, 2022
Developed educational Unity games and simulations for iOS, Android, and Web platforms. Ensured consistent performance and portability across platforms. Delivered simulations for Cloud Labs. Managed the design, translation, and content updates of simulators.
Founder & Unity Developer at Birdcade
March 1, 2025 - Present
Founded and led Birdcade, a development studio offering apps, web solutions, and interactive games for events. Delivered custom games for corporate activations, product showcases, and interactive installations. Collaborated with partners on creative event experiences, ensuring high-quality interactive solutions.

Education

Higher Technical Degree in Game Programming at DaVinci; Primera Escuela de Arte
January 11, 2030 - March 13, 2026

Qualifications

Higher Technical Degree in Game Programming
January 11, 2030 - March 13, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education