Hi, I'm Christian Orosa, a Gameplay Programmer based in Lanzarote, Spain. I specialize in Unity and C#, focusing on fast, mobile-friendly gameplay, rapid prototyping, and delivering responsive, polished experiences. I enjoy turning ideas into playable prototypes quickly and iterating based on data and player feedback. As a freelancer since 2019, I've built movement systems, interactions, collectibles, and physics-based mechanics for indie projects, always aiming for clean, scalable code and tight game feel. I love experimenting with gameplay and balancing with data, and I'm comfortable collaborating with clients to iterate toward fun, playable results.

Christian Orosa

Hi, I'm Christian Orosa, a Gameplay Programmer based in Lanzarote, Spain. I specialize in Unity and C#, focusing on fast, mobile-friendly gameplay, rapid prototyping, and delivering responsive, polished experiences. I enjoy turning ideas into playable prototypes quickly and iterating based on data and player feedback. As a freelancer since 2019, I've built movement systems, interactions, collectibles, and physics-based mechanics for indie projects, always aiming for clean, scalable code and tight game feel. I love experimenting with gameplay and balancing with data, and I'm comfortable collaborating with clients to iterate toward fun, playable results.

Available to hire

Hi, I’m Christian Orosa, a Gameplay Programmer based in Lanzarote, Spain. I specialize in Unity and C#, focusing on fast, mobile-friendly gameplay, rapid prototyping, and delivering responsive, polished experiences. I enjoy turning ideas into playable prototypes quickly and iterating based on data and player feedback.

As a freelancer since 2019, I’ve built movement systems, interactions, collectibles, and physics-based mechanics for indie projects, always aiming for clean, scalable code and tight game feel. I love experimenting with gameplay and balancing with data, and I’m comfortable collaborating with clients to iterate toward fun, playable results.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance Gameplay Programmer at Independent / Freelance
January 1, 2019 - Present
Programmed gameplay systems and prototypes for indie projects, implementing movement, interaction, collectibles, scoring, and physics-based mechanics. Specialized in fast iterations for mobile-style gameplay. Delivered clean, scalable C# code and iterated based on client feedback and testing.
Freelance Software Developer at Independent / Freelance
January 1, 2020 - Present
Developed applications and tools for clients, managed multiple projects simultaneously, and delivered solutions across various domains.
Freelance Gameplay Programmer at Freelance
January 1, 2019 - Present
Programmed gameplay systems and prototypes for indie projects. Implemented movement, interaction, collectibles, scoring, and physics-based mechanics. Specialized in fast iterations for mobile-style gameplay. Delivered clean, scalable C# code. Adjusted gameplay based on client feedback and testing.
Freelance Software Developer at Freelance
January 1, 2020 - Present
Developed applications and tools for clients. Managed multiple projects simultaneously.

Education

at Obicex – Animaciones 3D, Juegos y Entornos Interactivos
January 11, 2030 - May 28, 2026
Formación en diseño, programación y desarrollo de videojuegos at Obicex – Animaciones 3D, Juegos y Entornos Interactivos
January 11, 2030 - May 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services