Available to hire
Hi, I’m Elijah McLachlan, a Unreal Engine VR developer focused on technical art, mobile optimization, and efficient network replication. I enjoy turning ambitious concepts into high-fidelity VR experiences through pragmatic performance, pipelines, and cross-discipline collaboration.
I bring hands-on expertise in gameplay programming, advanced shaders, and profiling to deliver smooth, immersive gameplay on mobile VR. I thrive in cross-discipline teams and relish optimizing asset workflows, debugging complex systems, and shipping polished features.
Skills
Experience Level
Expert
Expert
Work Experience
Lead Developer at Combat Waffle Studios
April 1, 2022 - PresentLed a team of programmers and artists, ensuring development milestones were met on schedule. Directed art and technical implementation for a large open-world mobile environment, balancing visual quality and performance. Managed gameplay programming, networking, and optimization, ensuring smooth player experiences. Collaborated across disciplines to align design, engineering, and artistic goals. Led Silent North project from March 2024 onward.
Lead Technical Artist at Combat Waffle Studios
March 1, 2023 - PresentDeveloped efficient and optimized art pipelines to streamline workflows across projects. Led technical art efforts, focusing on mobile optimization, shader complexity, and gameplay/render profiling. Created advanced mobile shaders and mobile-friendly VFX to balance performance and visual quality.
Gameplay Programmer at Combat Waffle Studios
April 1, 2022 - March 1, 2023Designed and implemented recoil and realistic gun handling mechanics, including smooth magazine insertion for an intuitive VR experience. Developed a modular gear system, allowing for dynamic player customization and inventory management. Created a ballistics-based armor and bullet penetration model, factoring in caliber, velocity, and material density for realistic combat interactions. Built an interactive weapon attachment system, featuring realistic and optimized scope rendering for immersive aiming mechanics. Engineered a custom audio occlusion system, enhancing spatial awareness and immersion. Developed a backpack inventory system, enabling VR-based item organization and intuitive player interactions.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
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