I’m Ernest O del Valle M., a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production. I’ve been using Blender since 2009, and I love 3D animation as a communication and cultural creation tool. In my work, I connect strong artistic skills with direct technical experience to help teams turn AI-generated ideas into consistent, high-quality visual storytelling. I focus especially on automation, procedural generation (Geometry Nodes), and render optimization, and I’ve led technical story development for AI-generated storybooks. From building pipeline tools like a Blender Python-based workflow to creating systems that manage DCC executions via JSON manifests, I aim to make production faster, more reliable, and easier to scale—whether I’m working as a freelance 3D animator, a pipeline TD, or a technical director on TV and forensic animation projects.

Ernest O del Valle M.

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I’m Ernest O del Valle M., a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production. I’ve been using Blender since 2009, and I love 3D animation as a communication and cultural creation tool. In my work, I connect strong artistic skills with direct technical experience to help teams turn AI-generated ideas into consistent, high-quality visual storytelling. I focus especially on automation, procedural generation (Geometry Nodes), and render optimization, and I’ve led technical story development for AI-generated storybooks. From building pipeline tools like a Blender Python-based workflow to creating systems that manage DCC executions via JSON manifests, I aim to make production faster, more reliable, and easier to scale—whether I’m working as a freelance 3D animator, a pipeline TD, or a technical director on TV and forensic animation projects.

Available to hire

I’m Ernest O del Valle M., a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production. I’ve been using Blender since 2009, and I love 3D animation as a communication and cultural creation tool. In my work, I connect strong artistic skills with direct technical experience to help teams turn AI-generated ideas into consistent, high-quality visual storytelling.

I focus especially on automation, procedural generation (Geometry Nodes), and render optimization, and I’ve led technical story development for AI-generated storybooks. From building pipeline tools like a Blender Python-based workflow to creating systems that manage DCC executions via JSON manifests, I aim to make production faster, more reliable, and easier to scale—whether I’m working as a freelance 3D animator, a pipeline TD, or a technical director on TV and forensic animation projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Head of Technical Story Development at MyStory Book
January 1, 2023 - January 1, 2024
Directed technical workflows for AI-generated storybooks, connecting procedural asset generation with narrative output. Optimized the prompt-to-image delivery pipeline to maintain visual consistency across multiple automated art styles, ensuring the generated images supported coherent storytelling.
Lead Animator / Technical Animator at Fox AE
January 1, 2022 - January 1, 2023
Led forensic animation projects from concept to delivery while meeting strict legal deadlines without compromising visual accuracy. Improved rendering setups and asset pipeline configurations to achieve faster turnaround times during production cycles.
3D Generalist & Pipeline TD at Macuare Studio
January 1, 2018 - Present
Worked as a freelance 3D animator using Blender. Developed a procedural trabecular bone generator, reducing asset creation time from days to minutes. Designed a Python-based environment manager (“Macuare Hub”) that orchestrates DCC executions via JSON manifests to automate and standardize pipeline steps.
Technical Director & Generalist at Macuare Producciones
January 1, 2004 - January 1, 2017
Directed and engineered the pipeline for the 3D animated TV series “Historias Nativas”. Managed post-production tasks across company needs, and developed a hybrid Python/Bash headless rendering framework to automate compositor outputs and reduce human error on the render farm.

Education

Informatics Engineering at Universidad Nacional Experimental del Táchira
January 11, 2030 - September 11, 2026
Film Production at Universidad de los Andes
January 11, 2030 - September 11, 2026
3D Character Animation (Online Course) at Keyframe Online Animation School
January 11, 2030 - September 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Computers & Electronics, Software & Internet
    Character animation reel 2019
    This is my animation demo reel, where I show some of my character animation work. animator
    Hope short teaser
    This was a character animation project that I worked on. I did the rigging and the full animation. This teaser was selected in the Blender animation festival for the animation work. animator 3danimation Blender
    Herencia Indígena.
    This one is a presonal project that I wanted to do to represent the venezuelan indigenous heritage. I did the hole piece, from sculpt, texturing lighting, retopology, and rendering. designer 3Dcharacter
    Lamassu sculpt
    This was a sculpt for a client that needed an ancient lamassu for the logo of his company. It was a great experience and something that I loved doing. sculpt 3Dmodeling Blender
    Dino party
    This character was designed and modeled to make an interactive menu for kids. modeling animation blender 3d