I’m Ernest O del Valle M., a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production. I’ve been using Blender since 2009, and I love 3D animation as a communication and cultural creation tool. In my work, I connect strong artistic skills with direct technical experience to help teams turn AI-generated ideas into consistent, high-quality visual storytelling.
I focus especially on automation, procedural generation (Geometry Nodes), and render optimization, and I’ve led technical story development for AI-generated storybooks. From building pipeline tools like a Blender Python-based workflow to creating systems that manage DCC executions via JSON manifests, I aim to make production faster, more reliable, and easier to scale—whether I’m working as a freelance 3D animator, a pipeline TD, or a technical director on TV and forensic animation projects.
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