Updated scenes for my animation demo reel.
- 3D Animator
, a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production.
I’m Ernest O del Valle M., a 3D Generalist and Technical Artist from Mérida, Venezuela, blending a hybrid background in Informatics Engineering and Film Production. I’ve been using Blender since 2009, and I love 3D animation as a communication and cultural creation tool. In my work, I connect strong artistic skills with direct technical experience to help teams turn AI-generated ideas into consistent, high-quality visual storytelling.
I focus especially on automation, procedural generation (Geometry Nodes), and render optimization, and I’ve led technical story development for AI-generated storybooks. From building pipeline tools like a Blender Python-based workflow to creating systems that manage DCC executions via JSON manifests, I aim to make production faster, more reliable, and easier to scale—whether I’m working as a freelance 3D animator, a pipeline TD, or a technical director on TV and forensic animation projects.
Updated scenes for my animation demo reel.
This is my animation demo reel, where I show some of my character animation work. animator
This was a character animation project that I worked on. I did the rigging and the full animation. This teaser was selected in the Blender animation festival for the animation work. animator 3danimation Blender
This one is a presonal project that I wanted to do to represent the venezuelan indigenous heritage. I did the hole piece, from sculpt, texturing lighting, retopology, and rendering. designer 3Dcharacter
This was a sculpt for a client that needed an ancient lamassu for the logo of his company. It was a great experience and something that I loved doing. sculpt 3Dmodeling Blender
This character was designed and modeled to make an interactive menu for kids. modeling animation blender 3d
Directed technical workflows for AI-generated storybooks, connecting procedural asset generation with narrative output. Optimized the prompt-to-image delivery pipeline to maintain visual consistency across multiple automated art styles, ensuring the generated images supported coherent storytelling.
Led forensic animation projects from concept to delivery while meeting strict legal deadlines without compromising visual accuracy. Improved rendering setups and asset pipeline configurations to achieve faster turnaround times during production cycles.
Worked as a freelance 3D animator using Blender. Developed a procedural trabecular bone generator, reducing asset creation time from days to minutes. Designed a Python-based environment manager (“Macuare Hub”) that orchestrates DCC executions via JSON manifests to automate and standardize pipeline steps.
Post a job and invite Ernest, or contact them directly. No hidden commission.