I’m a Game Designer and Product Manager with strong experience in mobile game development, creative production, and data-driven decision-making. I’ve worked closely with global partners like Voodoo, where I managed the full publishing cycle — pitching ideas, building prototypes, preparing presentations, and delivering one new game per month for testing. I’m used to leading cross-functional teams, creating clear product and design documentation, organizing workflows, and optimizing features based on analytics and player behavior. I work comfortably with tools such as Slack, Firebase, Google Analytics, Notion, Monday, Jira, and Unity, and I bring a structured, collaborative, and creative approach to every project I take on.

Edgar Temkin

I’m a Game Designer and Product Manager with strong experience in mobile game development, creative production, and data-driven decision-making. I’ve worked closely with global partners like Voodoo, where I managed the full publishing cycle — pitching ideas, building prototypes, preparing presentations, and delivering one new game per month for testing. I’m used to leading cross-functional teams, creating clear product and design documentation, organizing workflows, and optimizing features based on analytics and player behavior. I work comfortably with tools such as Slack, Firebase, Google Analytics, Notion, Monday, Jira, and Unity, and I bring a structured, collaborative, and creative approach to every project I take on.

Available to hire

I’m a Game Designer and Product Manager with strong experience in mobile game development, creative production, and data-driven decision-making. I’ve worked closely with global partners like Voodoo, where I managed the full publishing cycle — pitching ideas, building prototypes, preparing presentations, and delivering one new game per month for testing. I’m used to leading cross-functional teams, creating clear product and design documentation, organizing workflows, and optimizing features based on analytics and player behavior. I work comfortably with tools such as Slack, Firebase, Google Analytics, Notion, Monday, Jira, and Unity, and I bring a structured, collaborative, and creative approach to every project I take on.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Hebrew (modern)
Fluent
Russian
Advanced

Work Experience

Product Manager & Game Designer at Hoppa Play
May 1, 2024 - November 11, 2025
Led design and production of core game systems for mobile titles, including combat, economy, and level design. Coordinated cross-disciplinary teams, produced prototypes and pitch materials, and delivered weekly progress updates with KPIs. Collaborated with publishing teams, creating content briefs and art references; maintained on-schedule delivery using Scrum principles; produced design documents and game concepts via Slack, Jira, Notion, Google Analytics, and other tools.
Product Manager & Game Designer at Code For Israel (Mr.Gish)
August 2, 2024 - August 2, 2024
Designed and managed core game systems for the Mr.Gish educational game, coordinating across platforms and teams. Led prototyping, testing, and iterative design; collaborated with product specialists, directors, and publishing managers on concept pitches and reviews; tracked progress and KPIs; communicated progress weekly; used Jira, Trello, Notion, Unity, Figma, and Unreal Engine; completed prototypes to release.
Product Manager at Remote Wood – Publishing Collaboration (via Hoppa Play)
May 1, 2025 - May 1, 2025
Led design and production of “Mr. Gish”, an educational game for children, from prototype to release. Coordinated cross-disciplinary team of developers, educators, and artists to ensure engaging and accurate content. Managed project timelines using Scrum methodology, delivering on schedule and within scope. Worked closely with Product Specialists, Directors, and Publishing Managers on concept pitches and game reviews. Delivered weekly presentations showing new ideas, progress updates, and KPIs for game performance. Researched competitor trends and provided actionable insights to guide prototype development.
Aircraft Electrician (Military Service) at Israel Defense Forces (IDF) – Air Force
April 1, 2020 - April 1, 2020
Completed aircraft electrical maintenance, developing precision, teamwork, and problem-solving under high-pressure environments.

Education

BSc in Game Design and Development at TilTan School of Design and Visual Communication
January 1, 2021 - January 1, 2024
High School Diploma at IAF High School
January 11, 2030 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate