I’m a Game Designer and Product Manager with strong experience in mobile game development, creative production, and data-driven decision-making. I’ve worked closely with global partners like Voodoo, where I managed the full publishing cycle — pitching ideas, building prototypes, preparing presentations, and delivering one new game per month for testing. I’m used to leading cross-functional teams, creating clear product and design documentation, organizing workflows, and optimizing features based on analytics and player behavior. I work comfortably with tools such as Slack, Firebase, Google Analytics, Notion, Monday, Jira, and Unity, and I bring a structured, collaborative, and creative approach to every project I take on.
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