I am a sound designer and game audio specialist focused on creating immersive audio experiences for games and media. I thrive on productivity and problem-solving, turning ideas into practical audio solutions while staying creative. I work well with others, offering clear communication and adaptable solutions, and I bring a hands-on approach to post-production, field recording, and engine integration in Unreal and Unity.

Eetu Tähtinen

I am a sound designer and game audio specialist focused on creating immersive audio experiences for games and media. I thrive on productivity and problem-solving, turning ideas into practical audio solutions while staying creative. I work well with others, offering clear communication and adaptable solutions, and I bring a hands-on approach to post-production, field recording, and engine integration in Unreal and Unity.

Available to hire

I am a sound designer and game audio specialist focused on creating immersive audio experiences for games and media. I thrive on productivity and problem-solving, turning ideas into practical audio solutions while staying creative.

I work well with others, offering clear communication and adaptable solutions, and I bring a hands-on approach to post-production, field recording, and engine integration in Unreal and Unity.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Finnish
Fluent
English
Fluent
Swedish
Advanced

Work Experience

Sound Designer & Sound Engineer at Yleisradio, NEP Finland etc.
May 1, 2021 - Present
Freelance sound designer and engineer for Yleisradio, NEP and various other companies. Responsibilities include post-production, sound design, field recording, and sound engineering for different TV programs and events.
Sound Designer at Makea Games
April 1, 2023 - October 1, 2023
Freelance sound designer for the parkour game Supermoves. Created movement sounds, vocalizations, ambiences, prop sounds, and UI sounds, and implemented them in Unreal Engine’s Metasounds.
Sound Designer at Red Stage Entertainment
January 1, 2021 - April 1, 2022
Sound Designer for the Nordic Game of The Year 2023, Skábma – Snowfall. Planned and created sounds and implemented them into Unity using Wwise, including environmental, movement, skills, monster, and UI sounds across a large game world.
Sound Designer at CatBit
March 1, 2020 - June 1, 2021
Sound Designer for LifeLeech, an ARPG. Created and implemented ambiences, skills, player movements and actions, and enemy skills in Unreal Engine.
Sound Designer at Boxicity Game Studios
April 1, 2018 - March 1, 2021
Sound Designer for WarBox: Camouflage, a forthcoming 1st person shooter on Steam. Responsible for creating, editing, and mixing sounds for guns, impacts, armory, and skills.
Sound Designer & Sound Engineer at Yleisradio; NEP Finland
May 1, 2021 - Present
Freelance sound designer and engineer working on post-production, sound design, field recordings, and sound engineering for TV programs and events for Yleisradio, NEP Finland and other clients.

Education

Bachelor of Arts: Sound Design & Music Production at TAMK - Tampere University of Applied Sciences - Tampere, Finland
August 1, 2017 - June 1, 2021
Bachelor of Arts: Game Sound Design & Audio Processing at GCU - Glasgow Caledonian University - Glasgow, UK
September 1, 2019 - January 1, 2020
Bachelor of Arts at TAMK - Tampere University of Applied Sciences, Tampere, Finland
August 1, 2017 - June 30, 2021
Bachelor of Arts at Glasgow Caledonian University, Glasgow, UK
September 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services