I’m a freelance sound designer with a long background in both TV and games. My work spans post-production, field recording, sound design, and implementation across TV, games, and events. I enjoy shaping immersive audio experiences using Pro Tools, Reaper, Izotope RX, and other industry tools. I have edited plenty of different TV-series as well as game cutscenes with Pro Tools so I'm used to this sort of tasks. Thank you for your consideration and hope to hear back from you soon about your needs for the role!

Eetu Tähtinen

I’m a freelance sound designer with a long background in both TV and games. My work spans post-production, field recording, sound design, and implementation across TV, games, and events. I enjoy shaping immersive audio experiences using Pro Tools, Reaper, Izotope RX, and other industry tools. I have edited plenty of different TV-series as well as game cutscenes with Pro Tools so I'm used to this sort of tasks. Thank you for your consideration and hope to hear back from you soon about your needs for the role!

Available to hire

I’m a freelance sound designer with a long background in both TV and games. My work spans post-production, field recording, sound design, and implementation across TV, games, and events. I enjoy shaping immersive audio experiences using Pro Tools, Reaper, Izotope RX, and other industry tools. I have edited plenty of different TV-series as well as game cutscenes with Pro Tools so I’m used to this sort of tasks.

Thank you for your consideration and hope to hear back from you soon about your needs for the role!

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Finnish
Fluent
English
Fluent
Swedish
Advanced

Work Experience

Sound Designer & Sound Engineer at Yleisradio, NEP Finland etc.
May 1, 2021 - Present
Freelance sound designer and engineer for Yleisradio, NEP and various other companies. Responsibilities include post-production, sound design, field recording, and sound engineering for different TV programs and events.
Sound Designer at Makea Games
April 1, 2023 - October 1, 2023
Freelance sound designer for the parkour game Supermoves. Created movement sounds, vocalizations, ambiences, prop sounds, and UI sounds, and implemented them in Unreal Engine’s Metasounds.
Sound Designer at Red Stage Entertainment
January 1, 2021 - April 1, 2022
Sound Designer for the Nordic Game of The Year 2023, Skábma – Snowfall. Planned and created sounds and implemented them into Unity using Wwise, including environmental, movement, skills, monster, and UI sounds across a large game world.
Sound Designer at CatBit
March 1, 2020 - June 1, 2021
Sound Designer for LifeLeech, an ARPG. Created and implemented ambiences, skills, player movements and actions, and enemy skills in Unreal Engine.
Sound Designer at Boxicity Game Studios
April 1, 2018 - March 1, 2021
Sound Designer for WarBox: Camouflage, a forthcoming 1st person shooter on Steam. Responsible for creating, editing, and mixing sounds for guns, impacts, armory, and skills.

Education

Bachelor of Arts: Sound Design & Music Production at TAMK - Tampere University of Applied Sciences - Tampere, Finland
August 1, 2017 - June 1, 2021
Bachelor of Arts: Game Sound Design & Audio Processing at GCU - Glasgow Caledonian University - Glasgow, UK
September 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services