Available to hire
I’m a freelance sound designer with a long background in both TV and games. My work spans post-production, field recording, sound design, and implementation across TV, games, and events. I enjoy shaping immersive audio experiences using Pro Tools, Reaper, Izotope RX, and other industry tools. I have edited plenty of different TV-series as well as game cutscenes with Pro Tools so I’m used to this sort of tasks.
Thank you for your consideration and hope to hear back from you soon about your needs for the role!
Skills
Language
Finnish
Fluent
English
Fluent
Swedish
Advanced
Work Experience
Sound Designer & Sound Engineer at Yleisradio, NEP Finland etc.
May 1, 2021 - PresentFreelance sound designer and engineer for Yleisradio, NEP and various other companies. Responsibilities include post-production, sound design, field recording, and sound engineering for different TV programs and events.
Sound Designer at Makea Games
April 1, 2023 - October 1, 2023Freelance sound designer for the parkour game Supermoves. Created movement sounds, vocalizations, ambiences, prop sounds, and UI sounds, and implemented them in Unreal Engine’s Metasounds.
Sound Designer at Red Stage Entertainment
January 1, 2021 - April 1, 2022Sound Designer for the Nordic Game of The Year 2023, Skábma – Snowfall. Planned and created sounds and implemented them into Unity using Wwise, including environmental, movement, skills, monster, and UI sounds across a large game world.
Sound Designer at CatBit
March 1, 2020 - June 1, 2021Sound Designer for LifeLeech, an ARPG. Created and implemented ambiences, skills, player movements and actions, and enemy skills in Unreal Engine.
Sound Designer at Boxicity Game Studios
April 1, 2018 - March 1, 2021Sound Designer for WarBox: Camouflage, a forthcoming 1st person shooter on Steam. Responsible for creating, editing, and mixing sounds for guns, impacts, armory, and skills.
Education
Bachelor of Arts: Sound Design & Music Production at TAMK - Tampere University of Applied Sciences - Tampere, Finland
August 1, 2017 - June 1, 2021Bachelor of Arts: Game Sound Design & Audio Processing at GCU - Glasgow Caledonian University - Glasgow, UK
September 1, 2019 - January 1, 2020Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Skills
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