Hi, I’m Efe Oral, a MSc Computer Science student and Unity game developer based in Essen, Germany. I lead, collaborate with, and learn from cross-functional teams on Unity-based game and VR projects, including a Google Unity game development competition where I served as lead programmer for a five-person team. I’m passionate about turning ideas into immersive gameplay and scalable interactive systems using Unity and C# across VR/AR and AI-powered tooling. My work includes an LLM‑driven VR scene controller, speech-controlled VR scenes, and modular LM architectures that enable easy model swaps. I’ve benchmarked and integrated 22+ AI models for latency, size, and knowledge accuracy, built VR interaction suites (walking, jumping, teleporting, grabbing, ray-cast manipulation), and developed supporting UI, physics, and scene interactions for multi-person projects. I’m comfortable collaborating in small teams and enjoy exploring new technologies like XR Toolkit and LM-powered gameplay.

Efe Oral

Hi, I’m Efe Oral, a MSc Computer Science student and Unity game developer based in Essen, Germany. I lead, collaborate with, and learn from cross-functional teams on Unity-based game and VR projects, including a Google Unity game development competition where I served as lead programmer for a five-person team. I’m passionate about turning ideas into immersive gameplay and scalable interactive systems using Unity and C# across VR/AR and AI-powered tooling. My work includes an LLM‑driven VR scene controller, speech-controlled VR scenes, and modular LM architectures that enable easy model swaps. I’ve benchmarked and integrated 22+ AI models for latency, size, and knowledge accuracy, built VR interaction suites (walking, jumping, teleporting, grabbing, ray-cast manipulation), and developed supporting UI, physics, and scene interactions for multi-person projects. I’m comfortable collaborating in small teams and enjoy exploring new technologies like XR Toolkit and LM-powered gameplay.

Available to hire

Hi, I’m Efe Oral, a MSc Computer Science student and Unity game developer based in Essen, Germany. I lead, collaborate with, and learn from cross-functional teams on Unity-based game and VR projects, including a Google Unity game development competition where I served as lead programmer for a five-person team. I’m passionate about turning ideas into immersive gameplay and scalable interactive systems using Unity and C# across VR/AR and AI-powered tooling.

My work includes an LLM‑driven VR scene controller, speech-controlled VR scenes, and modular LM architectures that enable easy model swaps. I’ve benchmarked and integrated 22+ AI models for latency, size, and knowledge accuracy, built VR interaction suites (walking, jumping, teleporting, grabbing, ray-cast manipulation), and developed supporting UI, physics, and scene interactions for multi-person projects. I’m comfortable collaborating in small teams and enjoy exploring new technologies like XR Toolkit and LM-powered gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
German
Intermediate
Turkish
Fluent

Work Experience

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Education

M.Sc. Computer Science at University of Würzburg
November 1, 2024 - March 1, 2025
B.Sc. Electrical and Electronic Engineering at Maltepe University
September 1, 2018 - July 1, 2022
MSc Computer Science at University of Würzburg
November 1, 2024 - March 1, 2025
BSc Electrical and Electronic Engineering at Maltepe University
September 1, 2018 - July 1, 2022

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment