I am a Unity and Unreal Engine developer with a focus on XR, AR, and motion capture technologies. With a background in Games Engineering at the Technical University of Munich, I’ve worked on projects ranging from interactive VR exhibitions to real-time AR installations. My professional experience includes roles at XR Hub Bavaria, GOVAR GmbH, and TUM’s Chair of Architectural Informatics, where I developed digital twins, optimized AR applications for Meta Quest and Apple Vision Pro, and integrated motion capture systems for immersive experiences. Skilled in Unity, C++, C#, and Blender, I combine technical expertise with design sensibility to build engaging, interactive environments that push the boundaries of spatial computing.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Skills
Experience Level
Hire a 3D Animator
We have the best 3d animator experts on Twine. Hire a 3d animator in Munich today.