I am a Unity and Unreal Engine developer with a focus on XR, AR, and motion capture technologies. With a background in Games Engineering at the Technical University of Munich, I’ve worked on projects ranging from interactive VR exhibitions to real-time AR installations. My professional experience includes roles at XR Hub Bavaria, GOVAR GmbH, and TUM’s Chair of Architectural Informatics, where I developed digital twins, optimized AR applications for Meta Quest and Apple Vision Pro, and integrated motion capture systems for immersive experiences. Skilled in Unity, C++, C#, and Blender, I combine technical expertise with design sensibility to build engaging, interactive environments that push the boundaries of spatial computing.

Ege Ahmed

I am a Unity and Unreal Engine developer with a focus on XR, AR, and motion capture technologies. With a background in Games Engineering at the Technical University of Munich, I’ve worked on projects ranging from interactive VR exhibitions to real-time AR installations. My professional experience includes roles at XR Hub Bavaria, GOVAR GmbH, and TUM’s Chair of Architectural Informatics, where I developed digital twins, optimized AR applications for Meta Quest and Apple Vision Pro, and integrated motion capture systems for immersive experiences. Skilled in Unity, C++, C#, and Blender, I combine technical expertise with design sensibility to build engaging, interactive environments that push the boundaries of spatial computing.

Available to hire

I am a Unity and Unreal Engine developer with a focus on XR, AR, and motion capture technologies. With a background in Games Engineering at the Technical University of Munich, I’ve worked on projects ranging from interactive VR exhibitions to real-time AR installations. My professional experience includes roles at XR Hub Bavaria, GOVAR GmbH, and TUM’s Chair of Architectural Informatics, where I developed digital twins, optimized AR applications for Meta Quest and Apple Vision Pro, and integrated motion capture systems for immersive experiences. Skilled in Unity, C++, C#, and Blender, I combine technical expertise with design sensibility to build engaging, interactive environments that push the boundaries of spatial computing.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
German
Fluent
Turkish
Fluent

Work Experience

Studio Owner at Jam Room
June 1, 2012 - Present
Owner and operator of the Jam Room recording studio, managing all aspects of studio operations from client bookings to audio production. Responsible for recording, mixing, and mastering projects for a diverse range of artists. Oversee equipment maintenance and upgrades, and work closely with artists to realize their creative visions through sound.
Sound Engineer at Wellington Live Music Venue
May 31, 2012 - August 13, 2025
Managed live sound for concerts and events, ensuring optimal sound quality and mix for various live performances. Collaborated with performers and event organizers to meet technical sound requirements and troubleshoot audio issues during live shows.
Music Producer / Sound Engineer at Independent / Various Artists
July 1, 2002 - Present
Produced and engineered music for various artists including Jason Brew, DJ Void, Buddha Sounds, Ammael, Aurax, and Mindscape. Specialized in music production, audio mixing, mastering, and electronic synthesis. Managed projects from initial conception to final delivery, ensuring high-quality audio output and client satisfaction.
Music Producer / Audio Engineer at Oceanic Datasystem Ltd.
June 30, 2002 - August 13, 2025
Provided music production and audio engineering services, including recording, mixing, and mastering. Worked on commercial projects and soundtrack music production, blending multiple genres and styles to create unique soundtracks for various media.
Developer (Interactive Development) at Technical University of Munich
January 1, 2022 - Present
Created an exhibition space for the artist Katharina Seiser, where I contributed multiple features and improvements. After the models are complete, I created the Mozilla Hubs application for the student community using Spoke.
Student Intern at XR Hub Bavaria
January 1, 2024 - October 4, 2025
Worked in a cross-functional team to develop and implement a project focusing on creating immersive experiences that combine both physical and digital elements.
Developer at GOVAR GmbH
January 1, 2023 - Present
In GOVAR, I worked on a specialized project to create a mobile application with social features, driving user engagement and satisfaction.
Developer(Interactive Evaluation) at Technical University of Munich
January 1, 2022 - October 4, 2025
I created an interactive exhibition space for the artist Katharina Schmitt. I developed a model to enhance user interaction using the Mozilla Hubs platform.
Intern at IPC Elektrik Elektronik Sanayi ve Ticaret Limited Şirketi
October 1, 2020 - October 4, 2025
Worked on various electrical engineering projects, gaining hands-on experience and technical skills for future endeavors.
Developer(Spatial Gaming) at Technical University of Munich
January 1, 2022 - Present
As part of my role, I created a mobile game with social features. During the project, I tested and optimized the multiplayer voice chat and Firebase server.

Education

Certificate in Sound Engineering at New Zealand Audio Institute
January 1, 2010 - January 1, 2011
B.A. in Music Technology at Goldsmiths, University of London
September 1, 1999 - June 30, 2002
Austrian Matura at Österreichisches Sankt Georgs-Kolleg Istanbul
January 1, 2016 - January 1, 2017
Mechanical Engineering (BSc) (Unfinished) at Technical University of Munich
January 1, 2017 - January 1, 2022
Mechanical Engineering (BSc) (Unfinished) at Technical University of Munich
January 1, 2020 - October 4, 2025
Austrian Matura at Österreichisches Sankt Georgs-Kolleg Istanbul
January 1, 2016 - January 1, 2017

Qualifications

Certificate in Sound Engineering
January 1, 2010 - January 1, 2011

Industry Experience

Media & Entertainment, Education, Software & Internet, Gaming