Available to hire
Hi! 👋 I am Ekaterina Serkova, a dedicated game developer with a degree in Creative Media and Game Technologies. I am a game designer focused on interactive systems, game play balance, and intuitive UX. I am passionate about creating responsive and engaging player experiences by combining design theory with creative ideas.
I am skilled in Unity with experience in developing game play systems for PC and mobile platforms. I rely on the design cycle while developing game play mechanics. My international experience has made me adaptable, persistent, and quick to respond to dynamic development processes.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Russian
Fluent
Dutch
Beginner
Work Experience
Game Designer at AkzoNobel
July 1, 2025 - July 1, 2025Designed game mechanics and an endless gameplay loop to sustain player engagement. Built and polished levels in Unity, implementing assets and optimizing layouts to deliver smooth and engaging gameplay. Created detailed game design documentation covering mechanics, systems, and level design principles. Coordinated a development team to deliver the product to the client on time. Assigned responsibilities, managed workflows, and tracked project progress to ensure smooth development.
Game Designer at EWS-KT
February 28, 2025 - February 28, 2025Designed game mechanics and an endless gameplay loop for a mobile game to sustain player engagement. Built and polished levels in Unity, implementing assets and optimizing layouts to deliver smooth and engaging gameplay. Created detailed game design documentation covering mechanics, systems, and level design principles. Coordinated a development team to deliver the product to the client on time. Assigned responsibilities, managed workflows, and tracked project progress to ensure smooth development.
Game Designer at Digital Society Hub
February 1, 2024 - February 1, 2024Led in-depth MRI procedure research with medical experts. Developed concept for the product and documented design decisions. Designed two fully playable levels simulating MRI scenarios, applying narrative pacing and user flow principles. Led weekly team briefings, assigned responsibilities, and managed workflows.
Education
Bachelor of Science in Creative Media & Game Technologies at Hanze University of Applied Sciences, Groningen, Netherlands
September 1, 2021 - June 27, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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