Originally trained as a molecular biologist, I now specialize in 2D character rigging and animation using Moho Pro 14.
I design animation-ready character rigs with Smart Bones, facial controls, lip-sync systems and expressive acting capabilities. My scientific background taught me to approach complex problems with structure and precision, skills I now apply to building efficient and intuitive animation workflows.
Alongside freelance work, I am currently developing an original animated series that combines science communication, storytelling and character-driven comedy.
I’m always interested in collaborating on animation, rigging and educational content projects.
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