I'm a 3D artist specializing in modeling and look development using primarily Maya, Houdini, and Adobe Suite software. I'm passionate about storytelling and communication, and am always seeking new opportunities and skills that will allow me to grow. I love to collaborate, but am capable of working independently and taking charge of project and work head-on. Outside of 3D, I have skills in character design and illustration, video editor, and spend my free time studying foreign languages.

ellalawlor

I'm a 3D artist specializing in modeling and look development using primarily Maya, Houdini, and Adobe Suite software. I'm passionate about storytelling and communication, and am always seeking new opportunities and skills that will allow me to grow. I love to collaborate, but am capable of working independently and taking charge of project and work head-on. Outside of 3D, I have skills in character design and illustration, video editor, and spend my free time studying foreign languages.

Available to hire

I’m a 3D artist specializing in modeling and look development using primarily Maya, Houdini, and Adobe Suite software. I’m passionate about storytelling and communication, and am always seeking new opportunities and skills that will allow me to grow. I love to collaborate, but am capable of working independently and taking charge of project and work head-on. Outside of 3D, I have skills in character design and illustration, video editor, and spend my free time studying foreign languages.

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Language

English
Fluent
French
Advanced

Work Experience

Look Development Artist at Harbor
January 1, 2026 - March 1, 2026
Built 20 photorealistic materials in Maya using procedural techniques and used photo-scans of fabrics and watches, and Adobe AI tools to create 2 tileable texture maps for bedding. Organized and blocked out bedroom environment in Maya and assisted with optimizing scene files and hypershader. Lit and rendered 2 shots in Houdini using Karma and USD.
Director + CG Lead at Hall of Hail
June 1, 2025 - May 31, 2026
Designed and modeled stylized, noir-inspired throne room using Maya and Substance Painter, with emphasis on color to enhance mood and storytelling. Built file organization system and workflow to optimize transfers of USDs and caches between different Houdini scenes and the render farm.
Texture Artist at The Iron Chef
September 1, 2024 - May 31, 2025
Developed 8 photorealistic, procedural materials in Houdini using VEX code for living room props and robot characters.
Director + CG Lead at Animated Short Film
August 1, 2024 - Present
Wrote script and shotlist, drafted storyboard for a 3-minute animated segment; developed environment designs, character concept art, and overall visual style. Created 2D blueprints and stylized medium polygon 3D models for sci-fi apartment interior.
Resident Assistant at SCAD Home
March 1, 2024 - June 1, 2026
Responsible for building community by forming relationships with residents, connecting students with campus resources, events and opportunities, and welcoming incoming students and their families with positivity. Assisted in ensuring campus safety by responding to emergency situations while on-call, handling conflict mediations, and enforcing university policies through building inspections and communications.
Key Holder at The Uniform Outlet
June 1, 2023 - July 1, 2024
Independently handled daily store operations, including managing sales and inventory, receiving product deliveries, organizing sales floor, making bank deposits, and holding store keys to open and close.
QA Tester at SCADpro x EA
October 1, 2025 - October 15, 2025
Researched existing AI tools and tested their strengths and limits for style transfer projects in concept art and 3D models.

Education

Bachelor of Fine Arts at Savannah College of Art and Design
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet

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