Eli Moss
As a 3D Generalist, I’ve tackled diverse projects, creating high-quality images and animations from initial concept through to final production, both independently and with a team.
About
As a 3D Generalist, I’ve tackled diverse projects, creating high-quality images and animations from initial concept through to final production, both independently and with a team. My initial transition from IT to 3D was fueled by a passion for the field and a commitment to self-teaching, which helped me quickly secure a role and continuously advance my skills. I’ve also dedicated time outside of work to further my knowledge and stay updated with industry trends. Beyond my core duties, I’ve proactively improved pipeline and processes, such as setting up and maintaining a render farm and NAS for enhanced workflow efficiency and revamping packaging and printing processes to streamline production.
- 11 years' experience
- Joined July 2026
Industry experience
- Media & Entertainment
- Professional Services
- Education
- Software & Internet
- Real Estate & Construction
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Work experience· 6 roles
Offering full-pipeline 3D art solutions including modelling, texturing, lighting, rendering, animation, composition and post-production.
Produced high-end 3D architectural visualisations and animations for prominent architects, developers, and designers; managed projects from concept to final delivery. Handled complete production pipeline including 3D modelling, materials, lighting, camera composition, and rendering using 3ds Max and Corona. Executed extensive post-production editing and compositing using DaVinci Resolve and Adobe Creative Suite. Balanced time across multiple concurrent projects while collaborating closely with creative leads to translate design briefs into technically precise visual content aligned with Australian architectural trends.
Participated in all stages of the 3D production pipeline, including modelling, texturing, rigging, animation, scene layout, lighting, rendering, and final compositing for hundreds of images and various animation projects. Contributed to creating landing page visuals, website banners, social media content, and product presentation images, ensuring high-quality output across multiple projects. Built, set up, and maintained a render farm, reducing render times and freeing up artists' workstations for other projects. Implemented NAS, saving in-house, remote, and international team members 20-60 minutes per project by centralizing asset management and improving access to resources.
Education
Certifications and awards
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