I'm Martin Ericsson, a writer, designer, producer and creative leader with extensive experience in games and television. I specialize in narrative design, interactive formats, and systems design for tabletop RPGs, live-action role-playing, and digital games. I work in English and Swedish, with some German, and I enjoy turning complex concepts into engaging experiences. Current work includes Consulting Narrative Director for Exoborne at Sharkmob. I’ve led World of Darkness projects at White Wolf/Paradox, created participatory experiences, and collaborated with universities and studios across Sweden. My career spans decades of IP development, live events, and cross-media storytelling, with a focus on leadership, pitching, and delivering high-quality narrative content across media.

Martin Ericsson

I'm Martin Ericsson, a writer, designer, producer and creative leader with extensive experience in games and television. I specialize in narrative design, interactive formats, and systems design for tabletop RPGs, live-action role-playing, and digital games. I work in English and Swedish, with some German, and I enjoy turning complex concepts into engaging experiences. Current work includes Consulting Narrative Director for Exoborne at Sharkmob. I’ve led World of Darkness projects at White Wolf/Paradox, created participatory experiences, and collaborated with universities and studios across Sweden. My career spans decades of IP development, live events, and cross-media storytelling, with a focus on leadership, pitching, and delivering high-quality narrative content across media.

Available to hire

I’m Martin Ericsson, a writer, designer, producer and creative leader with extensive experience in games and television. I specialize in narrative design, interactive formats, and systems design for tabletop RPGs, live-action role-playing, and digital games. I work in English and Swedish, with some German, and I enjoy turning complex concepts into engaging experiences.

Current work includes Consulting Narrative Director for Exoborne at Sharkmob. I’ve led World of Darkness projects at White Wolf/Paradox, created participatory experiences, and collaborated with universities and studios across Sweden. My career spans decades of IP development, live events, and cross-media storytelling, with a focus on leadership, pitching, and delivering high-quality narrative content across media.

See more

Language

English
Fluent
Swedish
Fluent
German
Intermediate

Work Experience

Narrative Director at Sharkmob Consulting
October 1, 2023 - Present
Writer, designer, and creative leader for narrative features and fiction in Exoborne; contributed to cinematics, characters, world and item descriptions.
Writer at Sharkmob
July 1, 2020 - November 1, 2021
Wrote hundreds of items, locations and lore for Vampire: The Masquerade shooter (VTM).
Creative Director at Skärgårdszonen AB
March 1, 2019 - August 1, 2021
Wrote, produced and managed five live-action roleplaying events on an island, exploring fiction as a mechanism for pandemic safety.
Lead Storyteller at White Wolf Publishing, Inc.
April 1, 2015 - January 1, 2020
Lead writer and Creative Director, Photography, Writing and Metaplot design for World of Darkness; IP director and narrative design across multiple media, including Bloodlines 2 and Werewolf: The Apocalypse - Earthblood.
Participatory Storyteller at Odyssé
September 1, 2014 - January 1, 2020
Designed participatory storytelling experiences that let participants shape stories from the inside.
Senior Content Designer at CCP
June 1, 2013 - December 1, 2013
Designed narrative systems, stories and background culture for World Of Darkness MMO; developed urban decay dynamics, Blood Humors system, and related content.
Founder, Owner at Bardo AB
March 1, 2011 - June 1, 2013
Founded consultancy for small-to-midscale game design and writing projects; freelance writing.
Owner at The Company P
November 1, 2006 - April 1, 2011
Co-owner of a transmedia, games and participatory TV company; led creative projects and strategic direction.
Creative Director, Senior Partner at The Company P
November 1, 2006 - April 1, 2011
Core creative and game designer; helped redefine audience participation across media for The Company P.
Writer at SVT
January 1, 2008 - November 1, 2009
Writer, creator and game designer for The Truth About Marika (Alternate Reality TV show).
Designer, Writer, Gamemaster at Swedish Institute of Computer Science
May 1, 2005 - October 1, 2007
Wrote, designed and gamemastered Prosopopeia, a pervasive game series; contributed to AR/VR interactive formats.
Researcher at Game research studio Wisby
October 1, 2002 - November 1, 2005
Mo-cap director, game designer, writer, researcher and pervasive games pioneer; academic publications linked.
Writer at Museum of National Antiquities, Sweden
May 1, 2002 - October 1, 2002
Wrote a roleplaying sourcebook about the national museum; theme: He who controls the past, rules the future.
Writer, Gamemaster, Interactive Actor at Alternaliv
August 1, 1998 - December 1, 1999
Collaborated with a commercial larp company to create a sci-fi experience with immersive design.
Owner, Writer, Designer at Ministeriet, Interaktiv Utveckling
June 1, 1995 - November 1, 1997
Wrote, produced and designed for a pioneer company using live-action roleplaying as corporate development tool.

Education

Interactive Scriptwriting course at Royal Dramatic Institute Stockholm
January 1, 2001 - January 1, 2001
BA, Drama Theory at Stockholm University
January 1, 1999 - January 1, 2000
BA, Archaeology and Practical Swedish at Uppsala University
January 1, 1992 - January 1, 1993

Qualifications

Emmy Award – Best Interactive TV service
January 1, 2008 - March 16, 2026
Origins Award – Audience Choice for Best Roleplaying Game (Vampire: The Masquerade 5th edition)
January 1, 2018 - March 16, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet, Other