I’m Martin Ericsson, a writer, designer, producer and creative leader with extensive experience in games and television. I specialize in narrative design, interactive formats, and systems design for tabletop RPGs, live-action role-playing, and digital games. I work in English and Swedish, with some German, and I enjoy turning complex concepts into engaging experiences.
Current work includes Consulting Narrative Director for Exoborne at Sharkmob. I’ve led World of Darkness projects at White Wolf/Paradox, created participatory experiences, and collaborated with universities and studios across Sweden. My career spans decades of IP development, live events, and cross-media storytelling, with a focus on leadership, pitching, and delivering high-quality narrative content across media.
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