Experienced writer and narrative design professional with a passion for storytelling, narrative design, and mentorship across multiple game genres. Adept at collaborating with both large and small teams to deliver high-quality narrative and push narrative systems forward. Dedicated to creating compelling characters, mission content, and in-game voice and text scripts, while strengthening cross-team alignment through documentation and guidance. Known for mentoring writers, advising voice recording content, and elevating narrative quality through iterative feedback and process ownership.

Elyse Lemoine

Experienced writer and narrative design professional with a passion for storytelling, narrative design, and mentorship across multiple game genres. Adept at collaborating with both large and small teams to deliver high-quality narrative and push narrative systems forward. Dedicated to creating compelling characters, mission content, and in-game voice and text scripts, while strengthening cross-team alignment through documentation and guidance. Known for mentoring writers, advising voice recording content, and elevating narrative quality through iterative feedback and process ownership.

Available to hire

Experienced writer and narrative design professional with a passion for storytelling, narrative design, and mentorship across multiple game genres. Adept at collaborating with both large and small teams to deliver high-quality narrative and push narrative systems forward.

Dedicated to creating compelling characters, mission content, and in-game voice and text scripts, while strengthening cross-team alignment through documentation and guidance. Known for mentoring writers, advising voice recording content, and elevating narrative quality through iterative feedback and process ownership.

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Experience Level

Expert
Expert

Language

Japanese
Intermediate
Korean
Intermediate

Work Experience

Senior Writer at Undead Labs
August 1, 2025 - Present
Collaborates with narrative and design teams to write missions that are both repeatable and bespoke, enhancing the State of Decay 3 sandbox with engaging story content that supports mission design. Creates and develops a diverse roster of procedurally generated characters, ensuring uniqueness while enabling characters to fill a variety of in-game roles. Writes 600+ line systemic VO scripts per character to encapsulate the depth of State of Decay's sandbox. Mentors the narrative team through feedback, coaching, and one-on-one collaboration, and supports cross-team understanding by documenting and updating existing processes and documentation for State of Decay 3 narrative design.
Senior Narrative Writer at Riot Games
July 1, 2021 - June 1, 2025
Led character and story development for playable characters in League of Legends. Authored in-depth backstories and narrative bibles and wrote ~160-line in-game VO scripts, collaborating with art and design to create cohesive characters aligned to product goals and diversifying the 170+ champion roster. Rewrote existing champion VO to improve overall narrative quality and meet/exceed player expectations. Worked with voice actors and voice directors to record VO scripts, advising on authored content to elevate VO line performance. Partnered with the IP team to ensure narrative materials were accurate to the League of Legends IP. Created, maintained, and delivered thorough documentation to support narrative cohesion across teams and titles, and assisted multiple teams (Wild Rift, Teamfight Tactics, Legends of Runeterra, and Riot Forge) with additional narrative assets. Mentored writers through one-on-one collaboration to support growth within the discipline.
Senior Narrative Designer at SIE Bend Studio
November 1, 2015 - July 1, 2021
Wrote in-game dialogue and text collectibles for Days Gone. Managed VO and text assets and directed multiple teams in their in-engine implementation while maintaining story knowledge to preserve narrative integrity across disciplines. Wrote all in-game copy (tutorials, skills, HUD, UI, etc.) in partnership with multiple teams to ensure consistency, accuracy, and accessibility. Led Days Gone localization production, working with SIE localization services by maintaining and delivering audio and text assets in the studio's LAMS system, fielding content questions, and maintaining internal localization delivery deadlines for translation and testing.

Education

MFA, Game Design at New York University
September 1, 2013 - May 1, 2015
BA, Anthropology / Classics at New York University
September 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment