I’m Emilia Sibilla, an animator based in the Lille area, with a long career spanning traditional animation and modern pipelines. Since 2009, I’ve worked on a variety of productions—TV series like Wakfu and Kérubim, feature films such as Dofus le film and Princesse dragon, and game projects including Dofus and Waven—bringing characters to life with tools like Flash, Maya, Toon Boom, and TV Paint.
I enjoy the full creative process, from classic hand-drawn work to production-ready animation inside professional studio workflows. I also contributed to additional roles across animation production, including work as an animator/designer/storyboarder at LA FACTORIE and teaching animation/animation-related skills in educational settings (such as at Scuola Comics). My goal is always the same: deliver clear, appealing animation performance that serves the story and the audience.
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