I’m Emilia Sibilla, an animator based in the Lille area, with a long career spanning traditional animation and modern pipelines. Since 2009, I’ve worked on a variety of productions—TV series like Wakfu and Kérubim, feature films such as Dofus le film and Princesse dragon, and game projects including Dofus and Waven—bringing characters to life with tools like Flash, Maya, Toon Boom, and TV Paint. I enjoy the full creative process, from classic hand-drawn work to production-ready animation inside professional studio workflows. I also contributed to additional roles across animation production, including work as an animator/designer/storyboarder at LA FACTORIE and teaching animation/animation-related skills in educational settings (such as at Scuola Comics). My goal is always the same: deliver clear, appealing animation performance that serves the story and the audience.…

Emilia Sibilla

I’m Emilia Sibilla, an animator based in the Lille area, with a long career spanning traditional animation and modern pipelines. Since 2009, I’ve worked on a variety of productions—TV series like Wakfu and Kérubim, feature films such as Dofus le film and Princesse dragon, and game projects including Dofus and Waven—bringing characters to life with tools like Flash, Maya, Toon Boom, and TV Paint. I enjoy the full creative process, from classic hand-drawn work to production-ready animation inside professional studio workflows. I also contributed to additional roles across animation production, including work as an animator/designer/storyboarder at LA FACTORIE and teaching animation/animation-related skills in educational settings (such as at Scuola Comics). My goal is always the same: deliver clear, appealing animation performance that serves the story and the audience.…

Available to hire

I’m Emilia Sibilla, an animator based in the Lille area, with a long career spanning traditional animation and modern pipelines. Since 2009, I’ve worked on a variety of productions—TV series like Wakfu and Kérubim, feature films such as Dofus le film and Princesse dragon, and game projects including Dofus and Waven—bringing characters to life with tools like Flash, Maya, Toon Boom, and TV Paint.

I enjoy the full creative process, from classic hand-drawn work to production-ready animation inside professional studio workflows. I also contributed to additional roles across animation production, including work as an animator/designer/storyboarder at LA FACTORIE and teaching animation/animation-related skills in educational settings (such as at Scuola Comics). My goal is always the same: deliver clear, appealing animation performance that serves the story and the audience.

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Work Experience

Animator at LA FACTORIE
September 1, 2022 - May 31, 2023
Animator role supporting production needs over a 9-month period.
Animator, designer, storyboarder at LA FACTORIE
September 1, 2022 - May 31, 2023
Animation-focused role combining design and storyboard responsibilities, supporting visual development and production needs for short-format content.
Animator (flash, Maya, Toon Boom, traditional, TVPaint) at Ankama
September 1, 2009 - Present
Animation work for multiple productions including the Wakfu series (3 seasons), Kérubim series, Dofus le film (feature film), Princesse dragon (feature film), and game/series content such as Dofus and Waven, as well as Abraca.
Animator at Ankama
September 1, 2009 - Present
Animator working across multiple productions and formats, using tools including Flash, Maya, Toon Boom Harmony, traditional techniques, and TVPaint. Contributed to TV series (e.g., Wakfu and Kérubim) and feature/game projects (e.g., Dofus-related works such as Dofus le film, Princesse dragon, Dofus, and Waven), as well as the series Abraca.
Toon boom demonstrator at Digital Video Toon boom demonstrator
June 1, 2007 - June 30, 2007
Demonstrator role supporting Toon Boom related content and demonstrations during a short period around the Annecy festival context.
matitanimata Animator, designer, storyboarder
June 1, 2006 - September 30, 2009
Animation and design experience including vector, traditional, and 3D animation work.
matitanimata Animator, designer, storyboarder at matitanimata
June 1, 2006 - September 30, 2009
Animator and creator working with vectorial, traditional, and 3D animation approaches, supporting animation and visual production tasks.
Animation Teacher (comics school) at Scuola Comics (Chieti) / Annecy Festival (school/education activity)
October 1, 2005 - June 30, 2006
Taught animation as part of comics education activities, supporting students during short-term program involvement.
Animation teacher at scuola comics animation teacher
October 1, 2005 - June 30, 2006
Taught animation in a comics/animation school environment.
Animation teacher at scuola comics
October 1, 2005 - June 30, 2006
Animation teacher for comics/animation-focused education programs.

Education

DMA Cinema d'animation at ESAAT
October 1, 2001 - September 29, 2026

Qualifications

Animator
January 1, 2006 - September 29, 2026
traditional and vectorial for series featurinf films and video games

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services