Hi, I'm Emre Ünsal, a 2D artist and game artist with 15+ years of experience in creating stylized assets, backgrounds, UI, and match-3 elements for games and digital platforms. I work with a sketch-first approach and AI-assisted workflows to explore color, style, and iteration quickly while maintaining production-ready quality. I combine strong traditional art fundamentals with modern tools, refining AI outputs through detailed paint-over in Photoshop to ensure consistency, polish, and clear visual storytelling across large asset sets and pipelines.

Emre Ünsal

Hi, I'm Emre Ünsal, a 2D artist and game artist with 15+ years of experience in creating stylized assets, backgrounds, UI, and match-3 elements for games and digital platforms. I work with a sketch-first approach and AI-assisted workflows to explore color, style, and iteration quickly while maintaining production-ready quality. I combine strong traditional art fundamentals with modern tools, refining AI outputs through detailed paint-over in Photoshop to ensure consistency, polish, and clear visual storytelling across large asset sets and pipelines.

Available to hire

Hi, I’m Emre Ünsal, a 2D artist and game artist with 15+ years of experience in creating stylized assets, backgrounds, UI, and match-3 elements for games and digital platforms. I work with a sketch-first approach and AI-assisted workflows to explore color, style, and iteration quickly while maintaining production-ready quality.

I combine strong traditional art fundamentals with modern tools, refining AI outputs through detailed paint-over in Photoshop to ensure consistency, polish, and clear visual storytelling across large asset sets and pipelines.

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Language

English
Advanced

Work Experience

AI-Assisted 2D Artist / Game Artist at Self-Employed (Freelance)
February 1, 2007 - Present
Produced stylized 2D assets for games and digital products using sketch-first and AI-assisted workflows. Created initial hand-drawn sketches and line art, then applied AI-based colorization and style exploration using Freepik tools and FLUX. Refined outputs through detailed paint-over, retouching, and corrections in Photoshop to achieve production-quality results. Delivered backgrounds, illustrations, UI elements, and game visuals aligned with specific art styles and technical requirements. Adapted workflows to different pipelines while maintaining visual consistency and clarity.
2D Game Artist (Remote) at Lastmoon Games
December 1, 2011 - May 31, 2012
Created sprite-based animations, UI elements, backgrounds, and visual assets for iOS mobile games. Worked within structured production pipelines focused on performance and visual consistency.
2D / Motion Artist at Lama Productions
October 1, 2010 - December 31, 2011
Produced 2D and 3D visual assets for mobile games and digital platforms. Worked on stylized visuals, motion graphics, and promotional content.
2D Visual Artist at CKB Pro
July 1, 2020 - December 31, 2020
Created character visuals, storyboards, trailers, and 2D animation assets for an animated series. Focused on execution quality and final polish.

Education

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Qualifications

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Industry Experience

Gaming, Computers & Electronics, Travel & Hospitality, Media & Entertainment, Non-Profit Organization