Award-winning music composer and sound designer from Istanbul with nearly three years of professional game audio experience and an independent music production career that began in 2015. I create original compositions and complete audio pipelines for games—Music, Foley, SFX, Ambience, UI audio, dialogue editing, character voice work, and final mixing/mastering.
I recently delivered production for Angry Goals (150+ SFX, 40+ ambient soundscapes, 24 map themes, and 25+ music tracks) and previously built the full audio package for Leila at Ubik Studios, where the game won Best Original Music and Best Sound Design at the 2025 Kristal Piksel Video Game Awards. I’m open to remote, hybrid, and short-term assignments.
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