Hi, I’m Ennio Tangocci, a trailer composer, sound designer, and audio engineer based in Munich, Germany. I write cinematic trailer music, create sound design, and oversee recording, editing and mixing for trailers, commercials and documentaries, handling everything from concept to final mix. I’ve led projects like The Matrix: Resurrections interactive teaser, Call of Duty: Modern Warfare III Campaign Launch Trailer, Shazam: Fury of the Gods TV-Spot 'Go', and the Black Cell Season 04 Trailer for Modern Warfare II. I also manage a professional recording studio, coordinating voice talent and delivering polished, ready-to-release trailers for brands and studios across Europe.

Ennio Tangocci

Hi, I’m Ennio Tangocci, a trailer composer, sound designer, and audio engineer based in Munich, Germany. I write cinematic trailer music, create sound design, and oversee recording, editing and mixing for trailers, commercials and documentaries, handling everything from concept to final mix. I’ve led projects like The Matrix: Resurrections interactive teaser, Call of Duty: Modern Warfare III Campaign Launch Trailer, Shazam: Fury of the Gods TV-Spot 'Go', and the Black Cell Season 04 Trailer for Modern Warfare II. I also manage a professional recording studio, coordinating voice talent and delivering polished, ready-to-release trailers for brands and studios across Europe.

Available to hire

Hi, I’m Ennio Tangocci, a trailer composer, sound designer, and audio engineer based in Munich, Germany. I write cinematic trailer music, create sound design, and oversee recording, editing and mixing for trailers, commercials and documentaries, handling everything from concept to final mix.

I’ve led projects like The Matrix: Resurrections interactive teaser, Call of Duty: Modern Warfare III Campaign Launch Trailer, Shazam: Fury of the Gods TV-Spot ‘Go’, and the Black Cell Season 04 Trailer for Modern Warfare II. I also manage a professional recording studio, coordinating voice talent and delivering polished, ready-to-release trailers for brands and studios across Europe.

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Language

English
Fluent
German
Fluent
Italian
Fluent
Spanish; Castilian
Fluent
Turkish
Advanced

Work Experience

Trailer Composer at Elephant Music
January 1, 2018 - Present
Composed high-quality trailer music based on creative briefs, handling composition, mixing and sound design. Notable projects include The Matrix: Resurrections interactive teaser trailer, Call of Duty: Modern Warfare III Campaign Launch Trailer, Shazam: Fury of the Gods TV-Spot, and Black Cell Season 04 Trailer for Modern Warfare II. Managed all aspects of a professional recording studio, from coordinating voice talent sessions to editing, sound design, and mixing for trailers, commercials, and documentaries. Notable projects: UEFA Champions League trailers, National Geographic documentaries, and the Sky trailer for Kong: Skull Island.
Working Student at SAP
January 1, 2021 - January 1, 2025
Recording, editing and mixing voiceovers using Pro Tools and Cubase.
Audio Intern at Sky Deutschland GmbH
January 1, 2017 - January 1, 2018
Recording, editing and mixing voiceovers using Pro Tools and Cubase.

Education

Master of Arts at University of Chichester
January 1, 2020 - January 1, 2021
Bachelor of Arts at University of Health & Sports, Technology & Arts, Berlin, Germany
January 1, 2015 - January 1, 2019

Qualifications

Pro Tools (Expert)
January 11, 2030 - February 19, 2026
Cubase (Expert)
January 11, 2030 - February 19, 2026
DaVinci Resolve (Intermediate)
January 11, 2030 - February 19, 2026
Music Production (Expert)
January 11, 2030 - February 19, 2026
Sound Design (Expert)
January 11, 2030 - February 19, 2026
Mixing and Mastering (Expert)
January 11, 2030 - February 19, 2026
Composition (Expert)
January 11, 2030 - February 19, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services
    paper Shazam! Fury of the Gods (2023) - U.S. TV Spot ('go')

    I composed the music and handled the music mix for this ‘Go’ TV spot. For a fast-paced 30-second promo like this, the music has to do a lot of heavy lifting to keep the momentum going. I focused on blurring the line between the score and sound design—creating custom rhythmic hits and atmospheric textures that live inside the music to really make the hits land and keep the energy high. It was all about making sure the track felt big enough for a superhero scale while staying snappy enough to match the quick cuts of the edit.

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/Lt9WEnsefmE?si=VMT28CnlvBGTJMcJ” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>

    paper Campaign Trailer | Call of Duty: Modern Warfare III

    I composed the music and handled the music mix for the MWIII campaign trailer. A big part of my process here was blurring the line between the score and sound design—creating custom rhythmic hits and atmospheric textures that live inside the music to really make the hits land and keep the energy high. I wanted the track to feel like it was driving the action on screen rather than just sitting in the background.

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/DZNSOEVJtok?si=Dkda3yck4T0z30Hz” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>

    paper Season 04 BlackCell Battle Pass Upgrade | Call of Duty: Modern Warfare II & Warzone

    I composed the music and handled the music mix for the Season 04 BlackCell upgrade trailer. Since BlackCell has a very specific “high-end but lethal” aesthetic, I wanted the music to reflect that with a mix of heavy, distorted synth layers and cleaner, more calculated rhythms. A big part of my process here was blurring the line between score and sound design—creating custom rhythmic hits and atmospheric textures that live inside the music to really make the hits land and keep the energy high.

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/X83sTRHEhfw?si=ODDXu0X8pCK_0EfI” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>

    paper Wild Coast Warriors

    I composed the original motion picture soundtrack for this full feature length documentary. For a feature-length project like this, the challenge was creating a consistent musical voice that could carry the story from start to finish. I handled the music mix and focused on blending organic textures with more atmospheric, cinematic layers to match the raw, natural setting of the film. A big part of my process was still blurring that line between the score and sound design—creating custom rhythmic hits and atmospheric textures that live inside the music to really make the key moments land and keep the energy high throughout the film’s arc.

    https://www.twine.net/signin

    paper The Matrix Resurrections Interactive Teaser Trailer

    For the interactive teaser of The Matrix Resurrections, I composed the music and handled the full music mix. This project was all about capturing that classic “Matrix” tension while bringing something fresh to the table. I focused on blending traditional orchestral layers with glitchy, digital sound design elements that I built directly into the track. My goal was to make the music feel like it was constantly shifting and reacting to the visuals, creating a sense of unease that fits the world perfectly.

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/wdskyfJtyt8?si=5arChV4oa-gCZeMo” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>