Available to hire
Mid-game designer based in Stockholm, working across puzzle design, systemic/live-ops design, and full game design foundations from early concept through playable loop. I balance gameplay, economies, documentation, iteration in engine, and cross-team communication to improve retention and session quality.
I also contribute to gaming media through editorial work, video editing, video essays/reviews, and podcasting/voice-over—using storytelling and production skills to sharpen how games communicate with players. My goal is to ship console/PC titles by Jan 2028, one with publisher support and one fully self-published.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Italian
Fluent
English
Advanced
Work Experience
Mid Game Designer
February 1, 2026 - PresentWorking on two simultaneous game projects with two different teams: (1) a narrative-heavy puzzle game under the Fulgo company banner, currently in a playable loop stage and actively monitored by publishers; (2) a concept-phase genre-mix project exploring bipolarity and the impact of living with a bipolar person, self-published. In the first project, responsible for puzzle design; in the second, building the core design foundation. Both projects target console and PC release before Jan 2028—first with publisher support, second fully self-published.
Game Designer (Puzzle and Live Ops) at Fulgo & Duality Inc.
November 1, 2022 - July 31, 2026Developed rapid iterations in engine, created and managed design documentation (from one-pagers to more complex live-ops design docs), and designed/balanced live game economies including dailies, long-term rewards, taps & sinks within sessions. Conducted design revisions—both superficial and deep—on unsuccessful live titles to improve session times, reduce early drop-offs, and maintain consistent DAU/MAU. Established communication channels across departments, managers, stakeholders, and brand clients, adapting design involvement to immediate needs. Worked as both a solo designer within 10–20 person teams and as part of a designer team on larger projects, including proposing improvements to meeting structures and B2B collaboration methodologies to increase design autonomy.
Game Developer at Event Horizon School, Padua (Italy)
April 1, 2015 - PresentVideo Editor, Podcaster and VO Artist (Unpaid) at Gamesource.it
April 1, 2015 - PresentProduced video reviews, video essays, and live shows focused on gaming news through a gaming-journalist-with-design perspective. Developed video editing skills and expanded into podcasting and voice-over work (hosting multiple podcasts with sufficient audience reach to continue).
Gaming Editor/Journalist (Volunteer/Unpaid) at Gamesource.it
February 1, 2014 - PresentWrote reviews, previews, news, and guides for multiple games; built relationships with PRs and brands to help grow the publication; managed the editorial team day-to-day and for major gaming events such as Gamescom and Lucca Comics.
Education
General Doctor at University of Medicine, Padua (Italy)
September 1, 2006 - August 31, 2012Game Design and Project Management (Project Lead experience) at Event Horizon School, Padua (Italy)
September 1, 2017 - September 30, 2020Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Healthcare
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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