Hi, I'm Hannah Zaitlin. I combine UX, UI, and visual design to create accessible, user-centric games and interactive media. I'm passionate about innovative digital spaces and constructing narratives through visual language. I've collaborated across the development pipeline from concept to implementation, designing interfaces, branding, and interactive experiences for games and internal services. I enjoy turning complex ideas into clear, delightful user experiences and value feedback-driven iteration.

Hannah Zaitlin

Hi, I'm Hannah Zaitlin. I combine UX, UI, and visual design to create accessible, user-centric games and interactive media. I'm passionate about innovative digital spaces and constructing narratives through visual language. I've collaborated across the development pipeline from concept to implementation, designing interfaces, branding, and interactive experiences for games and internal services. I enjoy turning complex ideas into clear, delightful user experiences and value feedback-driven iteration.

Available to hire

Hi, I’m Hannah Zaitlin. I combine UX, UI, and visual design to create accessible, user-centric games and interactive media. I’m passionate about innovative digital spaces and constructing narratives through visual language.

I’ve collaborated across the development pipeline from concept to implementation, designing interfaces, branding, and interactive experiences for games and internal services. I enjoy turning complex ideas into clear, delightful user experiences and value feedback-driven iteration.

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Language

English
Fluent

Work Experience

Senior UI / UX Designer at IronOak Games
February 1, 2024 - December 1, 2025
Led the frontend design in overhauling the UI system for For The King II, created new user flows, and implemented new features such as controller support and advanced character customization. Collected and synthesized feedback from users, administered playtests, and iterated quickly based on feedback while working closely with the design team.
UI / UX Designer II at Piranha Games
March 1, 2022 - February 1, 2024
Collaborated with the design and engineering teams to create a number of new features across multiple DLCs, combining the existing visual style with new elements to create icons, HUD elements, and screen layouts. Established user flows, wireframes, and mockups for Mechwarrior 5: Clans, including establishing a new visual identity.
Visual / UI Artist at Koolhaus Games
April 1, 2021 - March 1, 2022
Created user interface and visual designs for the NBA Supercard mobile game including wireframing new events, developing UI assets and visual branding, and creating digital playing cards. Gained experience across stages of the development pipeline, refining designs from early concepts to implemented game assets.
UX / UI Design Intern at SAP
September 1, 2017 - May 1, 2019
Fulfilled a multidisciplinary role within the Digital Business Services team to create visual design and branding elements, front-end web pages for internal communities, and copywritten infographics.

Education

BA at Simon Fraser University
January 1, 2015 - January 1, 2019
BFA at Alberta University of the Arts
January 1, 2019 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet