Available to hire
Hi, I’m Erasmus Okiror Mugadya, a Unity developer specializing in interactive 2D/3D experiences, real-time simulation, and XR applications. I work with Unity C# scripting, XR Interaction Toolkit, Mecanim, Cinemachine, and cross-platform deployment.
I have hands-on experience with physics-based interactions and computer vision prototypes using Roboflow and MediaPipe, and I’m passionate about performance optimization and haptics integration. I recently completed XR Bootcamp Foundations and contributed to a global XR & AI Genomics hackathon, continuously exploring innovative ways to bring immersive experiences to life.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Portuguese
Beginner
Italian
Beginner
Work Experience
XR Developer at XR & AI Genomics Hackathon
January 1, 2025 - January 1, 2025Collaborated across three time zones with scientists and XR teammates to build an XR simulation that teaches and visualizes genomics lab procedures. Translated real lab workflows (e.g., Illumina library preparation and DNA sequencing QC) into interactive Unity scenes and step-by-step user flows. Implemented XR interaction patterns and UI guidance to improve clarity and reduce user error during procedural training.
Unity Developer at Defensive Driving Simulator (Solo Project)
January 1, 2025 - January 1, 2025Designed and built a realistic 3D defensive driving training simulation in Unity based on a self-paced course. Implemented distraction scenarios, reaction-time monitoring, obstacle behaviors, and simulated weather/visibility conditions. Built vehicle and interaction systems using Rigidbody physics, colliders/triggers, and raycasting. Integrated Unity Input System and Cinemachine to deliver responsive controls and dynamic camera behavior. Implemented UI feedback systems to provide real-time performance indicators and training guidance.
Unity Developer (Training Projects) at Unity Technologies
January 1, 2025 - January 1, 2025Completed hands-on Unity training focused on interactive mechanics and gameplay programming in C#. Built a player-controlled cannon system with projectile physics and collision interactions applying forces to dynamic objects. Implemented responsive controls using Unity Input System and camera behavior using Cinemachine. Used Mecanim animation state management; added particle and audio feedback for improved user experience.
Education
Qualifications
XR Bootcamp Foundations
January 11, 2030 - February 20, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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