I’m Okiror Erasmus Mugadya, a Unity 3D developer focused on building gameplay systems, interactive 3D experiences, and XR applications. I enjoy designing modular, state-driven architectures and implementing responsive interaction logic using strong C# OOP practices, physics-based mechanics, and clean UI systems (UGUI) that feel great to use.
I’ve worked on real XR work with a published mixed reality experience on Meta Quest 3, and I also build cross-platform Unity projects targeting PC, Android, and WebGL. On top of that, I’m actively expanding my toolkit with animation/sequence workflows (DoTween), exploring ECS/DOTS concepts, and strengthening XR-focused details like performance optimization for standalone hardware and smoother user interactions.
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