I’m a Melbourne-based CGI and VFX artist with experience in Houdini, Cinema 4D, Octane Render, Karma, and After Effects. I create high-end FX, procedural setups, and photorealistic 3D visuals for advertising, film, and immersive experiences. Currently freelancing as a generalist, I handle every stage of production—from scene creation and FX to lighting, texturing, rendering, and compositing—for high-end mixed reality and CGI projects. I also have experience leading small 3D teams, managing full VFX pipelines, and delivering complex FX integration in fast-paced production environments.

Erem Ryan Tezcan

I’m a Melbourne-based CGI and VFX artist with experience in Houdini, Cinema 4D, Octane Render, Karma, and After Effects. I create high-end FX, procedural setups, and photorealistic 3D visuals for advertising, film, and immersive experiences. Currently freelancing as a generalist, I handle every stage of production—from scene creation and FX to lighting, texturing, rendering, and compositing—for high-end mixed reality and CGI projects. I also have experience leading small 3D teams, managing full VFX pipelines, and delivering complex FX integration in fast-paced production environments.

Available to hire

I’m a Melbourne-based CGI and VFX artist with experience in Houdini, Cinema 4D, Octane Render, Karma, and After Effects. I create high-end FX, procedural setups, and photorealistic 3D visuals for advertising, film, and immersive experiences.

Currently freelancing as a generalist, I handle every stage of production—from scene creation and FX to lighting, texturing, rendering, and compositing—for high-end mixed reality and CGI projects. I also have experience leading small 3D teams, managing full VFX pipelines, and delivering complex FX integration in fast-paced production environments.

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Language

English
Fluent

Work Experience

Freelance FX Artist / 3D Generalist at bringMeNFT
February 1, 2023 - August 14, 2025
Worked as a Freelance FX Artist and 3D Generalist on the Mosyo Escape Story NFT series, responsible for modeling, rendering, and 3D effects. Built a Houdini tool to convert 3D models and effects such as thruster, sewage, fire, and pool wave into voxels. Created various dust, fire, sand, and debris simulations.
FX Artist at AMC
January 31, 2022 - August 14, 2025
Created various rigid body simulations using Houdini for AMC's TV series "Firebite."

Education

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Industry Experience

Media & Entertainment, Software & Internet, Education