I’m an innovative and dedicated game art professional from Toronto, focused on creating high-quality 3D assets and game-ready work for interactive learning experiences. I combine strong art fundamentals with practical game development workflows to model, unwrap, texture, and deliver optimized content for real-time engines like Unity. I enjoy working across disciplines—supporting teams in bringing ideas to life, refining pipelines, and ensuring assets meet performance constraints. With hands-on experience in internships and research roles, I’m excited to keep learning, improving my craft in 3D production, and contributing to projects that are both visually compelling and usable in production environments.

Erica Mitton

I’m an innovative and dedicated game art professional from Toronto, focused on creating high-quality 3D assets and game-ready work for interactive learning experiences. I combine strong art fundamentals with practical game development workflows to model, unwrap, texture, and deliver optimized content for real-time engines like Unity. I enjoy working across disciplines—supporting teams in bringing ideas to life, refining pipelines, and ensuring assets meet performance constraints. With hands-on experience in internships and research roles, I’m excited to keep learning, improving my craft in 3D production, and contributing to projects that are both visually compelling and usable in production environments.

Available to hire

I’m an innovative and dedicated game art professional from Toronto, focused on creating high-quality 3D assets and game-ready work for interactive learning experiences. I combine strong art fundamentals with practical game development workflows to model, unwrap, texture, and deliver optimized content for real-time engines like Unity.

I enjoy working across disciplines—supporting teams in bringing ideas to life, refining pipelines, and ensuring assets meet performance constraints. With hands-on experience in internships and research roles, I’m excited to keep learning, improving my craft in 3D production, and contributing to projects that are both visually compelling and usable in production environments.

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Language

English
Fluent
French
Intermediate

Work Experience

3D Artist Intern at 1347 Games
May 1, 2026 - August 31, 2026
Collaborated with a multi-disciplinary team to produce simulation games for classroom use. Built historically accurate 3D models for three different simulation games, working as part of an art team to deliver production-ready assets. Modeled, created UVs, and applied textures before importing the assets into Unity for use in the final simulations. Ensured assets were optimized for limited classroom hardware and technology constraints so the experiences could run smoothly within those requirements.
3D Animation Research Assistant at Cream Productions (Centennial College)
May 1, 2022 - August 31, 2022
Designed, developed, and modified new and innovative animation pipelines alongside designers and animators. Combined technical and artistic abilities to support and achieve animation objectives. Worked independently while communicating and collaborating with the broader team to ensure pipeline improvements aligned with production needs.

Education

Bachelor’s in Game Design Certificate in Creativity and Innovation at Sheridan College (SIRTL Centre)
September 1, 2019 - April 30, 2023
Diploma in Game Art at Centennial College
September 1, 2024 - January 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education