I’m an innovative and dedicated game art professional from Toronto, focused on creating high-quality 3D assets and game-ready work for interactive learning experiences. I combine strong art fundamentals with practical game development workflows to model, unwrap, texture, and deliver optimized content for real-time engines like Unity.
I enjoy working across disciplines—supporting teams in bringing ideas to life, refining pipelines, and ensuring assets meet performance constraints. With hands-on experience in internships and research roles, I’m excited to keep learning, improving my craft in 3D production, and contributing to projects that are both visually compelling and usable in production environments.
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