I am a detail-oriented Game Systems Designer with 1 year of professional experience in the games industry. I focus on prototyping and synergising gameplay mechanics across multiple development disciplines, with a keen eye for finding ways to enhance gameplay and improve player engagement. Well-versed in Excel/Google Sheets skills and Blueprints scripting; capable with Unreal Engine, C++, and collaborating with asset creators, level designers, sound/UI teams to deliver clean, efficient systems and documentation for reuse in future projects.

Ethan Wootton-Calvey

I am a detail-oriented Game Systems Designer with 1 year of professional experience in the games industry. I focus on prototyping and synergising gameplay mechanics across multiple development disciplines, with a keen eye for finding ways to enhance gameplay and improve player engagement. Well-versed in Excel/Google Sheets skills and Blueprints scripting; capable with Unreal Engine, C++, and collaborating with asset creators, level designers, sound/UI teams to deliver clean, efficient systems and documentation for reuse in future projects.

Available to hire

I am a detail-oriented Game Systems Designer with 1 year of professional experience in the games industry. I focus on prototyping and synergising gameplay mechanics across multiple development disciplines, with a keen eye for finding ways to enhance gameplay and improve player engagement.

Well-versed in Excel/Google Sheets skills and Blueprints scripting; capable with Unreal Engine, C++, and collaborating with asset creators, level designers, sound/UI teams to deliver clean, efficient systems and documentation for reuse in future projects.

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Language

English
Fluent

Work Experience

Unreal Engine Gameplay Systems Designer at CG Hero
August 1, 2025 - December 1, 2025
Designed simple and reusable gameplay mechanics (pickups, interactions, triggers) in Unreal Engine. Implemented gameplay systems through Blueprints and C++. Collaborated with a team of 30+ asset creators, level designers, and producers. Delivered clean, packagable Unreal assets and test scenes/documentation for marketplace use.
Team Lead and Systems Designer at Blaze Games / Skill City
June 1, 2025 - August 1, 2025
Managed a 7-person project, including GDD creation and maintenance, Trello timelines and task distribution, and GitHub repository management. Designed a player combat system in Unreal Engine using Blueprints and C++. Balanced player and AI resources; supported Level, Sound and UI/UX Designers; streamlined design processes.
Bar Staff / Part-time Manager at Harpars Bar/Vape
January 1, 2023 - Present
Part-time role to support education; developed teamwork and collaborative skills and progressed toward managing business operations and core management responsibilities.

Education

BSc (Hons) Games Production at Nottingham Trent University
September 1, 2021 - August 1, 2025

Qualifications

Unreal Engine - Advanced Learner Bootcamp (Skill City)
January 11, 2030 - February 13, 2026
Unreal Engine Bootcamp - Summer 2025
January 11, 2030 - February 13, 2026
Game Design Fundamentals & Prototyping Bootcamp - Winter 2025
January 11, 2030 - February 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services