Hello! My name is Evan Spiegel. I'm an experienced game and app developer, having published several successful virtual reality apps, such as Guided Meditation VR, which won Meta's App of the Year for 2021, and Guided Tai Chi VR, using Unity and C# scripting. I am also a talented pianist and composer, having uploaded several hundred piano performances to my YouTube channel, as well as about thirty piano and violin duets with my dad, and I've written over eighty original songs and pieces, including for video games.

Evan Spiegel

Hello! My name is Evan Spiegel. I'm an experienced game and app developer, having published several successful virtual reality apps, such as Guided Meditation VR, which won Meta's App of the Year for 2021, and Guided Tai Chi VR, using Unity and C# scripting. I am also a talented pianist and composer, having uploaded several hundred piano performances to my YouTube channel, as well as about thirty piano and violin duets with my dad, and I've written over eighty original songs and pieces, including for video games.

Available to hire

Hello! My name is Evan Spiegel. I’m an experienced game and app developer, having published several successful virtual reality apps, such as Guided Meditation VR, which won Meta’s App of the Year for 2021, and Guided Tai Chi VR, using Unity and C# scripting. I am also a talented pianist and composer, having uploaded several hundred piano performances to my YouTube channel, as well as about thirty piano and violin duets with my dad, and I’ve written over eighty original songs and pieces, including for video games.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Javanese
Intermediate

Work Experience

Senior Unity Engineer at Cubicle Ninjas, LLC
January 1, 2025 - September 18, 2025
Lead programmer on Meta’s App of the Year for 2021, Guided Meditation VR, as well as Guided Tai Chi VR, using Unity and C# scripting. Built and architected complex code bases from the ground up, ensuring the code was readable, modular, and well-organized. Worked hand-in-glove with a small team, communicating effectively, sending daily updates, and taking plenty of notes to keep track of everything.
Unity Engineer at Cubicle Ninjas, LLC
December 1, 2019 - September 18, 2025
Contributed to virtual reality and augmented reality apps using Unity and C# scripting. Part of multidisciplinary team creating highly reviewed products for companies such as Oculus and Discover. Adapted to large existing code bases, making sure to add clean, readable, modular scripts and functionality.
Senior Unity Engineer at Cubicle Ninjas, LLC
January 1, 2025 - September 18, 2025
Lead programmer on Meta’s App of the Year for 2021, Guided Meditation VR, and Guided Tai Chi VR; built and architected complex code bases in Unity and C# scripting; ensured code readability, modularity, and maintainability; collaborated with a small team with daily updates and extensive notes.
Unity Engineer at Cubicle Ninjas, LLC
December 1, 2019 - September 18, 2025
Contributed to virtual reality and augmented reality apps using Unity and C# scripting; worked with Oculus and Discover; adapted to large existing code bases; added clean, readable, modular scripts and functionality.
Independent Unity Projects at Self-Directed Projects
May 1, 2020 - September 18, 2025
Created and playtested Rat-a-Tat-Cat, a 2-player card game, with an AI opponent using Unity and C# scripting.

Education

BS in Game Design at Indiana University Bloomington
January 1, 2013 - January 1, 2017
BS in Game Design at Indiana University Bloomington
January 11, 2030 - January 1, 2017

Qualifications

C# 3.0 Fundamentals
January 11, 2030 - September 18, 2025
C# 3.0 Fundamentals
January 11, 2030 - September 18, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment