Hi, I’m Eve Irem—Creative Technologist and XR Technical Artist who loves turning ideas into immersive real-time experiences. I’ve built and scaled real-time virtual production environments on 180° LED screens up to 16K for Sony Innovation Studios, and I’ve led cross-disciplinary teams to push the boundaries of storytelling in Unreal Engine. From building generative graphics to automating asset workflows, I’ve delivered award-winning work showcased at SIGGRAPH and beyond. My focus is blending architecture, art, and AI to create scalable, interactive experiences for large-scale installations and virtual productions.

Eve Irem

Hi, I’m Eve Irem—Creative Technologist and XR Technical Artist who loves turning ideas into immersive real-time experiences. I’ve built and scaled real-time virtual production environments on 180° LED screens up to 16K for Sony Innovation Studios, and I’ve led cross-disciplinary teams to push the boundaries of storytelling in Unreal Engine. From building generative graphics to automating asset workflows, I’ve delivered award-winning work showcased at SIGGRAPH and beyond. My focus is blending architecture, art, and AI to create scalable, interactive experiences for large-scale installations and virtual productions.

Available to hire

Hi, I’m Eve Irem—Creative Technologist and XR Technical Artist who loves turning ideas into immersive real-time experiences. I’ve built and scaled real-time virtual production environments on 180° LED screens up to 16K for Sony Innovation Studios, and I’ve led cross-disciplinary teams to push the boundaries of storytelling in Unreal Engine.

From building generative graphics to automating asset workflows, I’ve delivered award-winning work showcased at SIGGRAPH and beyond. My focus is blending architecture, art, and AI to create scalable, interactive experiences for large-scale installations and virtual productions.

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Language

English
Fluent
German
Advanced
Turkish
Fluent

Work Experience

Creative Technologist at Sony Innovation Studios
July 1, 2022 - Present
Led the technical design and implementation of real-time virtual production environments on 180° LED screens, supporting resolutions up to 16K. Directed cross-functional teams to integrate emerging technologies and deliver immersive storytelling experiences in Unreal Engine. Pioneered generative graphics and interactive content workflows for award-winning productions, and streamlined asset pipelines using Niagara systems and Blueprint scripting.
Creative Technologist at Cosm
June 1, 2022 - October 20, 2025
Designed and executed real-time immersive content for large-scale LED dome environments. Optimized workflows for VFX and shading in Unreal Engine, implementing automation scripts. Led multi-disciplinary teams to deliver visually compelling narratives, emphasizing user engagement and scalability.
Co-Founder & Creative Director at VR Neighborhood
January 1, 2022 - October 20, 2025
Developed multiplayer VR environments using Unreal Engine for Oculus Quest 2, combining storytelling with cutting-edge interaction design. Directed teams across creative and technical disciplines, fostering a culture of innovation.
Technical Artist at Oda Portal
January 1, 2021 - October 20, 2025
Produced photorealistic virtual environments and optimized 3D pipelines for real-time interactive installations. Worked closely with AI engineers to feed machine learning algorithms.
Designer at SO? Architecture and Ideas
September 1, 2018 - October 20, 2025
Contributed to the design and execution of architectural and interactive projects, including installations showcased in public spaces. Collaborated with architects to deliver innovative designs blending storytelling with functional aesthetics.
Co-Founder & Creative Director at VR Neighborhood
April 1, 2021 - January 1, 2022
Developed multiplayer VR environments using Unreal Engine for Oculus Quest 2, combining storytelling with cutting-edge interaction design. Directed teams across creative and technical disciplines, fostering a culture of innovation.
Technical Artist at Oda Portal
November 1, 2020 - January 1, 2021
Produced photorealistic virtual environments and optimized 3D pipelines for real-time interactive installations. Worked closely with AI engineers to feed machine learning algorithms with 3D data.

Education

Master of Architecture II at University of California, Los Angeles (UCLA)
January 11, 2030 - January 1, 2020
Bachelor of Architecture at Istanbul Technical University
January 11, 2030 - January 1, 2019
Master of Architecture II at University of California, Los Angeles (UCLA)
January 11, 2030 - January 1, 2020
Bachelor of Architecture at Istanbul Technical University
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet