Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects.
I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.
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