Yilin Yang
Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center.
About
Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects.
I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.
- 2 years' experience
- Joined May 2026
Skills· 3
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Designed print and digital marketing materials including posters and promotional assets; supported visual development for campaign materials through layout iteration and asset preparation; created and organized digital asset libraries used across multiple projects.
Designed UI elements, HUD components, and game interface visuals aligned with the studio's visual style; participated in visual style exploration and concept development for new title prototypes; collaborated with developers to iterate UI designs based on user testing and engineering constraints.
Sculpted and textured 3 main playable characters in ZBrush and Substance 3D Painter; delivered game-ready meshes with optimized topology for real-time rendering in Unity; established art direction and visual style guidelines; collaborated with programmers on asset integration and shader compatibility; designed character concepts for 3+ creatures and contributed to world-building visuals.
Education
Certifications and awards· 5
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