Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects. I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.

Yilin Yang

Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects. I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.

Available to hire

Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects.

I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.

See more

Work Experience

Chief 3D Artist & Character Concept Designer at Sea Horizon - Indie Game
January 1, 2023 - January 1, 2024
Sculpted and textured 3 main playable characters in ZBrush and Substance 3D Painter; delivered game-ready meshes with optimized topology for real-time rendering in Unity; established art direction and visual style guidelines; collaborated with programmers on asset integration and shader compatibility; designed character concepts for 3+ creatures and contributed to world-building visuals.
Character Artist & UI Designer at Global Game Jam 2022 xCiGA China
January 1, 2022 - January 1, 2022
Created character assets for a fully playable prototype within a 48-hour jam; designed UI layout, iconography, and interaction visuals; iterated rapidly based on playtesting feedback.
Concept Artist & Visual Designer at HEAR ME - Narrative Puzzle Game
January 1, 2022 - January 1, 2023
Developed character concepts and visual language that grounded the game's narrative tone; produced 2D game art assets and UI elements used in shipped prototype.
Art & Visual Design Intern at Dongyang Haoshijia Film Co., Ltd.
June 1, 2023 - September 1, 2023
Designed print and digital marketing materials including posters and promotional assets; supported visual development for campaign materials through layout iteration and asset preparation; created and organized digital asset libraries used across multiple projects.
Visual Design Intern (Game UI) at Shengqu Games
February 1, 2023 - May 1, 2023
Designed UI elements, HUD components, and game interface visuals aligned with the studio's visual style; participated in visual style exploration and concept development for new title prototypes; collaborated with developers to iterate UI designs based on user testing and engineering constraints.

Education

MFA, Game Design at New York University - Game Center
January 1, 2024 - May 1, 2026
BFA, Visual Communication Design at Shanghai Theatre Academy
January 1, 2020 - January 1, 2024

Qualifications

Gold Award - Tsinghua-Tencent Interactive Media Design & Technology Summer Camp
January 11, 2030 - May 22, 2026
Most Artistic Prize - Game-based Innovative Thinking Course
January 11, 2030 - May 22, 2026
Second Prize - Shanghai International Digital Creation Competition
January 11, 2030 - May 22, 2026
Third Prize - NetEase Mini-Game Competition
January 11, 2030 - May 22, 2026
Finalist - DaVinci Plan Game Production Competition
January 11, 2030 - May 22, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet