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Yilin Yang

Available to hire

Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center.

About

Hi, I’m Evelyn Yang, a 3D Character Artist based in New York, currently pursuing an MFA in Game Design at NYU Game Center. I bring strong foundations in organic and hard-surface sculpting, PBR texturing, and real-time asset pipelines, with production-ready character assets created for indie and jam projects.

I work end-to-end from concept to ZBrush high-poly, retopology, UV unwrapping, and Substance 3D Painter texture baking, with additional experience in Unity and Unreal Engine pipelines. I’m passionate about crafting expressive, game-ready characters that balance visual depth with technical precision, and I enjoy collaborating across disciplines to ship polished assets.

  • 2 years' experience
  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

Art & Visual Design Intern · Dongyang Haoshijia Film Co., Ltd.Jun 2023 – Sep 2023 · 4 mos

Designed print and digital marketing materials including posters and promotional assets; supported visual development for campaign materials through layout iteration and asset preparation; created and organized digital asset libraries used across multiple projects.

Visual Design Intern (Game UI) · Shengqu GamesFeb 2023 – May 2023 · 4 mos

Designed UI elements, HUD components, and game interface visuals aligned with the studio's visual style; participated in visual style exploration and concept development for new title prototypes; collaborated with developers to iterate UI designs based on user testing and engineering constraints.

Chief 3D Artist & Character Concept Designer · Sea Horizon - Indie GameJan 2023 – Jan 2024 · 1 yr 1 mo

Sculpted and textured 3 main playable characters in ZBrush and Substance 3D Painter; delivered game-ready meshes with optimized topology for real-time rendering in Unity; established art direction and visual style guidelines; collaborated with programmers on asset integration and shader compatibility; designed character concepts for 3+ creatures and contributed to world-building visuals.

Concept Artist & Visual Designer · HEAR ME - Narrative Puzzle GameJan 2022 – Jan 2023 · 1 yr 1 mo
Character Artist & UI Designer · Global Game Jam 2022 xCiGA ChinaJan 2022 – Jan 2022 · 1 mo

Education

MFA, Game Design · New York University - Game Center2024 – 2026
BFA, Visual Communication Design · Shanghai Theatre Academy2020 – 2024

Certifications and awards· 5

Gold Award - Tsinghua-Tencent Interactive Media Design & Technology Summer Camp2030 – 2026
Most Artistic Prize - Game-based Innovative Thinking Course2030 – 2026
Second Prize - Shanghai International Digital Creation Competition2030 – 2026
Third Prize - NetEase Mini-Game Competition2030 – 2026

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