Available to hire
I am a driven, adaptable 3D artist with a BA in Design and Visual Communication. I specialize in 3D art, character animation, rigging, lighting, and composition, and I am passionate about Unreal Engine rendering and development.
I thrive on collaborating with teams to create immersive visuals, from animation pipelines to game-ready assets, and I enjoy tackling new challenges in fast-paced environments.
Experience Level
Language
English
Advanced
Arabic
Fluent
Work Experience
3D Character Animator at Contracted Mobile Game Project
September 1, 2024 - September 6, 2025Created character animations for Player and NPC (Idle, Run, Walk, Prone, Squeeze, Drive, etc.). Produced over 50 facial animations paired with body animations for NPC dialogue integration.
3D Artist at Hungry Mushrooms
December 1, 2023 - September 6, 2025Created 3D game character animations; built 3D character rigs for games; produced simple game-ready 3D models and textures.
3D Artist at Babil Games (Storm8)
February 1, 2015 - PresentBlocking, designing and implementing rooms for home design makeover projects; Maya and Unity work focusing on blocking, lighting, texturing, and composition.
Education
BA Arts in Design and Visual Communication at American University of Madaba
January 1, 2018 - December 31, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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