Fahd Chehmek
I'm a senior 2D/3D game and concept artist with 7 years of experience creating high-quality characters and environments across stylized, semi-realistic, and realistic styles.
About
I’m a senior 2D/3D game and concept artist with 7 years of experience creating high-quality characters and environments across stylized, semi-realistic, and realistic styles. I excel at fast iteration, strong visual problem-solving, and taking full ownership of assets from concept to final in-engine delivery.
I love leading art teams, coordinating with designers and engineers, and shaping game visuals from early sketches through to production-ready assets. I’m adaptable, collaborative, and focused on delivering polished work on day one.
- 9 years' experience
- Joined December 2025
Skills· 11
Languages
- EnglishAdvanced
- FrenchAdvanced
- ArabicFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
Created character concepts and 3D assets for clients worldwide, adapting quickly to different art styles and production pipelines. Delivered high-quality work under tight deadlines while owning the full process from early sketch to final game-ready models. Delivered 30+ character concepts and 3D models for international clients across games, VR/AR, and cinematic projects. Adapted to multiple art styles—photorealistic, semi-realistic, stylized, and mobile—while maintaining consistent quality. Interpreted unclear briefs and translated them into clear, actionable concepts and final assets. Maintained high adaptability under short deadlines, handling fast revisions and rapid client turnarounds. Implemented full pipeline ownership, from sketching and sculpting to retopo, UVs, baking, texturing, and engine-ready delivery. Communicated directly with clients to align vision, timelines, and requirements.
Created character concepts and 3D assets for clients worldwide; adapted quickly to various art styles and production pipelines; delivered high-quality work under tight deadlines from early sketches to final game-ready models.
Created metaverse-ready characters, props, and environments; co-developed the official trailer; led the art team toward a clear visual direction and high technical quality. Maintained consistency across assets, managed workflows and deadlines, and improved production efficiency. Ensured optimal performance, proper naming and optimization guidelines across all assets and scenes; handled full pipeline ownership from sketching to retopo, UVs, baking, texturing, and engine delivery.
Certifications and awards
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