Available to hire
I’m a senior 2D/3D game and concept artist with 7 years of experience creating high-quality characters and environments across stylized, semi-realistic, and realistic styles. I excel at fast iteration, strong visual problem-solving, and taking full ownership of assets from concept to final in-engine delivery.
I love leading art teams, coordinating with designers and engineers, and shaping game visuals from early sketches through to production-ready assets. I’m adaptable, collaborative, and focused on delivering polished work on day one.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
French
Advanced
Arabic
Fluent
Work Experience
3D Artist - Team Lead at Nuked Cockroach
December 1, 2015 - June 1, 2019Led the art team and owned major parts of the production pipeline, delivering optimized, game-ready assets and collaborating across departments to support fast, stable development.
Senior 3D Artist at Salam Network
June 1, 2019 - February 1, 2025Created high-quality 3D stylized characters, environments and props; led the art team and managed major parts of the production pipeline; delivered optimized assets for VR/AR and games.
Senior 3D Artist - Team Lead at Gulf Software & Technology
March 1, 2022 - April 1, 2024Created high-quality 3D assets for VR/AR and production; led the art team, coordinated with designers and engineers to ensure timely delivery and consistent visual quality.
Freelance 3D Artist / 2D Artist at Independent / Freelance
April 1, 2024 - November 1, 2025Created character concepts and 3D assets for clients worldwide; adapted quickly to various art styles and production pipelines; delivered high-quality work under tight deadlines from early sketches to final game-ready models.
Senior 3D Artist - Team Lead at Gulfsoft Software
March 2, 2022 - April 2, 2024Created metaverse-ready characters, props, and environments; co-developed the official trailer; led the art team toward a clear visual direction and high technical quality. Maintained consistency across assets, managed workflows and deadlines, and improved production efficiency. Ensured optimal performance, proper naming and optimization guidelines across all assets and scenes; handled full pipeline ownership from sketching to retopo, UVs, baking, texturing, and engine delivery.
3D - 2D Artist at Freelancer
April 2, 2024 - November 2, 2025Created character concepts and 3D assets for clients worldwide, adapting quickly to different art styles and production pipelines. Delivered high-quality work under tight deadlines while owning the full process from early sketch to final game-ready models. Delivered 30+ character concepts and 3D models for international clients across games, VR/AR, and cinematic projects. Adapted to multiple art styles—photorealistic, semi-realistic, stylized, and mobile—while maintaining consistent quality. Interpreted unclear briefs and translated them into clear, actionable concepts and final assets. Maintained high adaptability under short deadlines, handling fast revisions and rapid client turnarounds. Implemented full pipeline ownership, from sketching and sculpting to retopo, UVs, baking, texturing, and engine-ready delivery. Communicated directly with clients to align vision, timelines, and requirements.
Education
Qualifications
Master
January 1, 2008 - January 1, 2011Master in Computer Information Science
January 1, 2008 - January 1, 2011Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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