I am a senior Unity developer and lead engineer with more than eight years of experience architecting and shipping over 30 games across mobile, PC, VR, WebGL, and real-time simulation. My strengths include Unity and C#, gameplay architecture, multiplayer networking, AI systems, performance optimization, analytics, Web3 integration, and live operations. I have contributed to games with more than 100 million cumulative downloads and built multiplayer systems supporting over 10,000 concurrent players. I enjoy solving complex engineering challenges and helping teams deliver reliable, engaging products. I have led distributed teams of up to 12 engineers across multiple time zones, improved development workflows, mentored junior developers, and managed projects from initial development through launch and live operations. I am based in Lahore, Pakistan, and open to remote opportunities.…

Faheem Ahmad

I am a senior Unity developer and lead engineer with more than eight years of experience architecting and shipping over 30 games across mobile, PC, VR, WebGL, and real-time simulation. My strengths include Unity and C#, gameplay architecture, multiplayer networking, AI systems, performance optimization, analytics, Web3 integration, and live operations. I have contributed to games with more than 100 million cumulative downloads and built multiplayer systems supporting over 10,000 concurrent players. I enjoy solving complex engineering challenges and helping teams deliver reliable, engaging products. I have led distributed teams of up to 12 engineers across multiple time zones, improved development workflows, mentored junior developers, and managed projects from initial development through launch and live operations. I am based in Lahore, Pakistan, and open to remote opportunities.…

Available to hire

I am a senior Unity developer and lead engineer with more than eight years of experience architecting and shipping over 30 games across mobile, PC, VR, WebGL, and real-time simulation. My strengths include Unity and C#, gameplay architecture, multiplayer networking, AI systems, performance optimization, analytics, Web3 integration, and live operations. I have contributed to games with more than 100 million cumulative downloads and built multiplayer systems supporting over 10,000 concurrent players.

I enjoy solving complex engineering challenges and helping teams deliver reliable, engaging products. I have led distributed teams of up to 12 engineers across multiple time zones, improved development workflows, mentored junior developers, and managed projects from initial development through launch and live operations. I am based in Lahore, Pakistan, and open to remote opportunities.

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Experience Level

Expert
Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Developer / Lead Engineer at Geniteam Solutions
December 1, 2021 - Present
Led a distributed team of 12 Unity engineers across three time zones and improved on-time delivery velocity by 25%. Architected Photon and Mirror multiplayer frameworks supporting 10K+ concurrent players, reducing network latency by 30% through interest management and delta compression. Developed utility-based AI and NPC state-machine systems that contributed to a 15% increase in Day-7 retention. Led Web3 integration for four NFT titles, including ERC-20 economies, asset minting, and marketplace transaction pipelines. Built an airplane racing simulator using real-time Stratus 4 telemetry and managed technical delivery and live operations for 10+ Google Play titles.
Senior Unity Developer - Lead Engineer at Geniteam Solutions
December 1, 2021 - Present
Oversee full project lifecycles from concept to launch; developed and optimized network code reducing latency by 30% and built scalable matchmaking for large-scale player bases; developed NFT and play-to-earn games integrating ERC-20 tokens, NFT marketplaces, and WebGL gameplay experiences; implemented advanced AI behavior systems increasing game challenge and player retention by 40%; led design and development of MMORPGs, survival adventures, casual puzzles, racing simulators, educational games, and VR simulations.
Senior Unity Developer / Lead Engineer at Content Arcade
August 1, 2019 - November 1, 2021
Managed and developed 15+ mobile game titles. Increased DAU from 250 to 4,500 through data-driven feature rollouts and retention funnels. Designed IAP and rewarded-ad ecosystems that increased ARPU by 50%. Used Firebase Analytics and A/B testing to improve tutorial flows and difficulty curves, resulting in a 15% improvement in 30-day retention. Established CI/CD pipelines with automated builds and test suites, reducing build-to-test cycle times by 40% and enabling daily staging releases. Mentored five junior developers through pair programming, code reviews, and architecture sessions.
Senior Unity Developer at Content Arcade
August 1, 2019 - November 1, 2021
Led the design and development of a hit mobile game achieving 35k active users; implemented monetization strategies including in-app purchases and ads, increasing revenue by 50%; collaborated with marketing and analytics to iterate on game design based on player feedback, improving overall ratings by 15%; utilized version control systems like Git to manage projects.
Unity Developer / Senior Unity Developer at 9D Technologies
February 1, 2015 - July 1, 2019
Developed and maintained multiple high-traffic Unity games, including Commando Adventure Shooting, Real Gangster Crime, and Bermuda Triangle Survival, across three publisher accounts. Designed procedural dungeon and obstacle level-generation systems that increased average playtime and player engagement by 25%. Optimized rendering pipelines and garbage-collection patterns to achieve stable 60 FPS on mid-range Android devices and reduce crash rates by 35%. Managed end-to-end release cycles for three Google Play publisher accounts, including APK optimization, store listing updates, and post-launch hotfixes.
Unity Developer to Senior Unity Developer at 9D Technologies
February 1, 2015 - July 1, 2019
Developed and maintained high-traffic Unity games including Commando Adventure Shooting, Real Gangster Crime, and Bermuda Triangle Survival across three publisher accounts. Created procedural dungeon and obstacle level-generation systems that increased average playtime and engagement by 25%. Optimized rendering pipelines and garbage-collection patterns to achieve stable 60 FPS on mid-range Android devices and reduce crash rates by 35%. Managed end-to-end release cycles for three Google Play publisher accounts, including APK optimization, store listing updates, and post-launch hotfixes. Contributed to titles including Commando Adventure Shooting, which exceeded 100M downloads.

Education

Bs(Hons) in Computer Science - 4 Years at Arid Agriculture University
July 1, 2012 - July 4, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Transportation & Logistics, Telecommunications