I’m Faiyaz Saleem, a senior animator with 13+ years of experience across VFX, TV, and AAA gaming. I specialize in motion capture workflows, keyframe animation, and cinematic sequencing in Unreal Engine 5, Maya, and MotionBuilder. I’ve delivered high-fidelity character performances and polished gameplay sequences, collaborating with directors and cross-disciplinary teams to bring ambitious worlds to life. I’ve built a track record delivering immersive experiences for global franchises, streamlining animation pipelines, retargeting motion, and pushing the boundaries of storytelling through visuals. I’m passionate about mentoring teammates, advancing production pipelines, and shipping memorable cinematic moments.

Faiyaz Saleem

I’m Faiyaz Saleem, a senior animator with 13+ years of experience across VFX, TV, and AAA gaming. I specialize in motion capture workflows, keyframe animation, and cinematic sequencing in Unreal Engine 5, Maya, and MotionBuilder. I’ve delivered high-fidelity character performances and polished gameplay sequences, collaborating with directors and cross-disciplinary teams to bring ambitious worlds to life. I’ve built a track record delivering immersive experiences for global franchises, streamlining animation pipelines, retargeting motion, and pushing the boundaries of storytelling through visuals. I’m passionate about mentoring teammates, advancing production pipelines, and shipping memorable cinematic moments.

Available to hire

I’m Faiyaz Saleem, a senior animator with 13+ years of experience across VFX, TV, and AAA gaming. I specialize in motion capture workflows, keyframe animation, and cinematic sequencing in Unreal Engine 5, Maya, and MotionBuilder. I’ve delivered high-fidelity character performances and polished gameplay sequences, collaborating with directors and cross-disciplinary teams to bring ambitious worlds to life.

I’ve built a track record delivering immersive experiences for global franchises, streamlining animation pipelines, retargeting motion, and pushing the boundaries of storytelling through visuals. I’m passionate about mentoring teammates, advancing production pipelines, and shipping memorable cinematic moments.

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Experience Level

Language

English
Fluent

Work Experience

Senior Animator at Piranha Games
May 1, 2024 - January 1, 2025
Executed high-end motion capture cleanup and retargeting for unannounced AAA titles, including Mech Warrior 5: Clans.
Senior Cinematic Animator (Remote) at Piranha Games
October 1, 2025 - March 1, 2026
Created cinematic sequences and polished visuals for upcoming AAA titles.
Senior Animator (Remote) at Game On
July 1, 2025 - September 1, 2025
Worked on high-fidelity animation for gameplay and cinematic sequences in remote collaboration.
Senior Animator at Romero Games Ltd.
April 1, 2025 - July 1, 2025
Delivered character animations and pipeline improvements for upcoming projects.
Senior Animator at Rodeo FX
November 1, 2023 - December 1, 2023
Enhanced character performance and motion clarity for Netflix series Avatar: The Last Airbender.
Senior Animator at DNEG
July 1, 2022 - September 1, 2023
Delivered dynamic creature and key frame animations for feature films Aquaman and the Lost Kingdom, Godzilla x Kong: The New Empire, and Fast X.
Key Animator at MPC Toronto (Formerly MR. X)
June 1, 2021 - May 1, 2022
Animated sci-fi action sequences for Halo (Season 1), Foundation, and Home Alone.
Animator at MR. X
December 1, 2019 - May 1, 2021
Authorized character animations for Barbarians, Snowpiercer (Season 2), and American Gods.
Animator at MR. X
May 1, 2019 - December 1, 2019
Produced realistic key frame character animation for the feature The Call of the Wild (20th Century Fox).
Senior 3D Animator at The Monkey Studio
February 1, 2015 - April 1, 2019
Created lifelike character animations for Talking Tom and Friends (Seasons 1 and 2).

Education

Bachelor of Science in Animation at IQRA University
January 11, 2030 - April 10, 2026

Qualifications

Game Animation Fundamentals
January 1, 2023 - April 10, 2026
Creature Workshop: Quadrupled Locomotion
January 1, 2018 - April 10, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet